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fix wrong angle order in spawn entity packet
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@@ -746,9 +746,9 @@ int sc_spawnEntity (
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writeDouble(client_fd, z);
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writeDouble(client_fd, z);
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// Angles
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// Angles
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writeByte(client_fd, yaw);
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writeByte(client_fd, pitch);
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writeByte(client_fd, pitch);
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writeByte(client_fd, yaw);
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writeByte(client_fd, yaw);
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writeByte(client_fd, yaw);
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// Data - mostly unused
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// Data - mostly unused
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writeByte(client_fd, 0);
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writeByte(client_fd, 0);
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