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remove lava fluid checks until lava is actually implemented
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@@ -704,7 +704,7 @@ void checkFluidUpdate (short x, uint8_t y, short z, uint8_t block) {
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uint8_t fluid;
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if (block >= B_water && block < B_water + 8) fluid = B_water;
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else if (block >= B_lava && block < B_lava + 8) fluid = B_lava;
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// else if (block >= B_lava && block < B_lava + 8) fluid = B_lava;
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else return;
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handleFluidMovement(x, y, z, fluid, block);
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