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initial code dump
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39
src/globals.h
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39
src/globals.h
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#ifndef H_GLOBALS
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#define H_GLOBALS
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#include <stdint.h>
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#define true 1
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#define false 0
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#define PORT 25565
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#define MAX_PLAYERS 16
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#define GAMEMODE 0
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#define STATE_NONE 0
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#define STATE_STATUS 1
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#define STATE_LOGIN 2
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#define STATE_TRANSFER 3
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#define STATE_CONFIGURATION 4
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#define STATE_PLAY 5
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extern ssize_t recv_count;
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extern uint8_t recv_buffer[256];
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extern uint32_t world_seed;
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extern uint8_t block_changes[50 * 1024];
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extern int block_changes_count;
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extern uint8_t player_data[(
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16 + // UUID
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4 + // File descriptor
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2 + // X position (short)
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2 + // Y position (short)
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2 + // Z position (short)
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2 + // Angles (both, i8)
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1 + // Hotbar slot
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82 // Inventory
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) * MAX_PLAYERS];
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extern int player_data_size;
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#endif
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