From 297047b6ddc5bb87b3dae1d10302400c5f604ac9 Mon Sep 17 00:00:00 2001 From: p2r3 Date: Mon, 25 Aug 2025 20:34:06 +0300 Subject: [PATCH] manually assign y position on first spawn --- src/procedures.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/procedures.c b/src/procedures.c index 3259299..145b2cb 100644 --- a/src/procedures.c +++ b/src/procedures.c @@ -213,6 +213,7 @@ void spawnPlayer (PlayerData *player) { if (player->flags & 0x02) { // Is this a new player? // Determine spawning Y coordinate based on terrain height spawn_y = getHeightAt(8, 8) + 1; + player->y = spawn_y; player->flags &= ~0x02; } else { // Not a new player // Calculate spawn position from player data