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implement block mining conditions
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@@ -386,14 +386,7 @@ int cs_playerAction (int client_fd) {
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// block was mined in survival
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uint8_t block = getBlockAt(x, y, z);
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uint16_t item, tmp;
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if (block == B_oak_leaves) {
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if (sequence % 200 < 2) item = I_apple;
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else if (sequence % 50 < 2) item = I_stick;
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else if (sequence % 40 < 2) item = I_oak_sapling;
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else item = 0;
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} else item = B_to_I[block];
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uint16_t tmp, item = getMiningResult(client_fd, block);
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makeBlockChange(x, y, z, 0);
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