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add player join messages
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@@ -41,6 +41,7 @@ int sc_updateEntityRotation (int client_fd, int id, uint8_t yaw, uint8_t pitch);
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int sc_damageEvent (int client_fd, int id, int type);
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int sc_setHealth (int client_fd, uint8_t health, uint8_t food);
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int sc_respawn (int client_fd);
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int sc_systemChat (int client_fd, char* message, uint16_t len);
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int sc_registries (int client_fd);
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#endif
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