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add player join messages
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@@ -81,11 +81,18 @@ void handlePacket (int client_fd, int length, int packet_id) {
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// Send full client spawn sequence
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spawnPlayer(player);
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// Prepare join message for broadcast
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uint8_t player_name_len = strlen(player->name);
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char join_message[16 + player_name_len];
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strcpy(join_message, player->name);
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strcpy(join_message + player_name_len, " joined the game");
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// Register all existing players and spawn their entities, and broadcast
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// information about the joining player to all existing players.
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for (int i = 0; i < MAX_PLAYERS; i ++) {
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if (player_data[i].client_fd == -1) continue;
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sc_playerInfoUpdateAddPlayer(client_fd, player_data[i]);
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sc_systemChat(player_data[i].client_fd, join_message, 16 + player_name_len);
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if (player_data[i].client_fd == client_fd) continue;
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sc_playerInfoUpdateAddPlayer(player_data[i].client_fd, *player);
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sc_spawnEntityPlayer(client_fd, player_data[i]);
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