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https://github.com/p2r3/bareiron.git
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spawn players at terrain height level
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@@ -7,6 +7,7 @@
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#include "globals.h"
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#include "varnum.h"
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#include "packets.h"
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#include "tools.h"
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static uint64_t htonll (uint64_t value) {
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#if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
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@@ -144,9 +145,7 @@ int reservePlayerData (int client_fd, char *uuid) {
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if (empty) {
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player_data[i].client_fd = client_fd;
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memcpy(player_data[i].uuid, uuid, 16);
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player_data[i].x = 8;
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player_data[i].y = 80;
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player_data[i].z = 8;
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player_data[i].y = -32767;
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return 0;
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}
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}
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@@ -7,6 +7,7 @@
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#include "globals.h"
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#include "tools.h"
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#include "registries.h"
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#include "worldgen.h"
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uint32_t getHash (const void *data, size_t len) {
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const uint8_t *bytes = data;
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@@ -50,8 +51,6 @@ int getCornerHeight (uint32_t hash) {
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}
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#define chunk_size 8
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int interpolate (int a, int b, int c, int d, int x, int z) {
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int top = a * (chunk_size - x) + b * x;
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int bottom = c * (chunk_size - x) + d * x;
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@@ -3,7 +3,10 @@
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#include <stdint.h>
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#define chunk_size 8
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uint32_t getChunkHash (short x, short z);
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int getHeightAt (int rx, int rz, int _x, int _z, uint32_t chunk_hash);
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uint8_t getBlockAt (int x, int y, int z);
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void writeChunkSection (int client_fd, int _x, int _z, int i);
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#endif
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