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spawn players at terrain height level
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@@ -7,6 +7,7 @@
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#include "globals.h"
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#include "varnum.h"
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#include "packets.h"
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#include "tools.h"
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static uint64_t htonll (uint64_t value) {
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#if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
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@@ -144,9 +145,7 @@ int reservePlayerData (int client_fd, char *uuid) {
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if (empty) {
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player_data[i].client_fd = client_fd;
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memcpy(player_data[i].uuid, uuid, 16);
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player_data[i].x = 8;
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player_data[i].y = 80;
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player_data[i].z = 8;
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player_data[i].y = -32767;
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return 0;
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}
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}
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