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refactor to use struct instead of byte buffer

This commit is contained in:
p2r3
2025-08-12 12:48:28 +03:00
parent 99dc29df22
commit 478173d616
6 changed files with 154 additions and 205 deletions

View File

@@ -9,17 +9,8 @@ ssize_t recv_count;
uint8_t recv_buffer[256] = {0};
uint32_t world_seed = 0xA103DE6C;
uint8_t block_changes[50 * 1024];
BlockChange block_changes[20000];
int block_changes_count = 0;
uint8_t player_data[(
16 + // UUID
4 + // File descriptor
2 + // X position (short)
2 + // Y position (short)
2 + // Z position (short)
2 + // Angles (both, i8)
1 + // Hotbar slot
123 // Inventory (u16 id, u8 count)
) * MAX_PLAYERS];
int player_data_size = 16 + 4 + 2 + 2 + 2 + 2 + 1 + 123;
PlayerData player_data[MAX_PLAYERS];