1
0
mirror of https://github.com/p2r3/bareiron.git synced 2025-10-02 07:35:08 +02:00

refactor to use struct instead of byte buffer

This commit is contained in:
p2r3
2025-08-12 12:48:28 +03:00
parent 99dc29df22
commit 478173d616
6 changed files with 154 additions and 205 deletions

View File

@@ -370,33 +370,9 @@ int cs_playerAction (int client_fd) {
else item = 0;
} else item = B_to_I[block];
uint8_t *inventory = getPlayerInventory(client_fd);
makeBlockChange(x, y, z, 0);
int slot_pair = -1;
for (int i = 0; i < 36 * 3; i += 3) {
memcpy(&tmp, inventory + i, 2);
if (tmp == item && inventory[i+2] < 64) {
slot_pair = i;
break;
}
}
if (slot_pair == -1) {
for (int i = 0; i < 36 * 3; i += 3) {
if ((inventory[i] == 0 && inventory[i + 1] == 0) || inventory[i+2] == 0) {
slot_pair = i;
break;
}
}
}
if (item && slot_pair != -1) {
uint8_t slot = serverSlotToClientSlot(slot_pair / 3);
memcpy(inventory + slot_pair, &item, 2);
sc_setContainerSlot(client_fd, 0, slot, ++inventory[slot_pair + 2], item);
}
if (item) givePlayerItem(client_fd, item);
}
@@ -427,24 +403,20 @@ int cs_useItemOn (int client_fd) {
int sequence = readVarInt(client_fd);
// first, get pointer to player inventory
uint8_t *inventory = getPlayerInventory(client_fd);
// then, get pointer to selected hotbar slot
// the hotbar position is in address (inventory - 1)
uint8_t *slot = inventory + (*(inventory - 1)) * 3;
// the inventory is split into id-amount pairs, get the amount address
uint8_t *amount = slot + 2;
// convert the item id to a block id
uint8_t block = I_to_B[*(uint16_t *)slot];
PlayerData *player;
if (getPlayerData(client_fd, &player)) return 1;
uint8_t block = I_to_B[player->inventory_items[player->hotbar]];
// if the selected item doesn't correspond to a block, exit
if (block == 0) return 0;
// if the selected slot doesn't hold any items, exit
if (*amount == 0) return 0;
if (player->inventory_count[player->hotbar] == 0) return 0;
// decrease item amount in selected slot
*amount = *amount - 1;
player->inventory_count[player->hotbar] --;
// clear item id in slot if amount is zero
if (*amount == 0) *slot = 0;
if (player->inventory_count[player->hotbar] == 0)
player->inventory_items[player->hotbar] = 0;
switch (face) {
case 0: makeBlockChange(x, y - 1, z, block); break;
@@ -471,7 +443,9 @@ int cs_clickContainer (int client_fd) {
int changes_count = readVarInt(client_fd);
uint8_t *inventory = getPlayerInventory(client_fd);
PlayerData *player;
if (getPlayerData(client_fd, &player)) return 1;
uint8_t slot, count;
uint16_t item;
int tmp;
@@ -482,9 +456,8 @@ int cs_clickContainer (int client_fd) {
if (!readByte(client_fd)) { // no item?
if (slot != 255) {
inventory[slot * 3] = 0;
inventory[slot * 3 + 1] = 0;
inventory[slot * 3 + 2] = 0;
player->inventory_items[slot] = 0;
player->inventory_count[slot] = 0;
}
continue;
}
@@ -499,8 +472,8 @@ int cs_clickContainer (int client_fd) {
recv(client_fd, recv_buffer, tmp, MSG_WAITALL);
if (item <= 255 && count > 0) {
memcpy(inventory + slot * 3, &item, 2);
inventory[slot * 3 + 2] = count;
player->inventory_items[slot] = item;
player->inventory_count[slot] = count;
}
}
@@ -543,8 +516,10 @@ int cs_setPlayerPosition (int client_fd, double *x, double *y, double *z) {
// C->S Set Held Item (serverbound)
int cs_setHeldItem (int client_fd) {
uint8_t *hotbar = getPlayerInventory(client_fd) - 1;
*hotbar = (uint8_t)readUint16(client_fd);
PlayerData *player;
if (getPlayerData(client_fd, &player)) return 1;
player->hotbar = (uint8_t)readUint16(client_fd);
return 0;
}