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mirror of https://github.com/p2r3/bareiron.git synced 2025-10-02 07:35:08 +02:00

refactor to use struct instead of byte buffer

This commit is contained in:
p2r3
2025-08-12 12:48:28 +03:00
parent 99dc29df22
commit 478173d616
6 changed files with 154 additions and 205 deletions

View File

@@ -6,6 +6,7 @@
#include "globals.h"
#include "varnum.h"
#include "packets.h"
static uint64_t htonll (uint64_t value) {
#if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
@@ -128,19 +129,24 @@ int getClientIndex (int client_fd) {
int reservePlayerData (int client_fd, char *uuid) {
uint64_t tmp;
for (int i = 0; i < MAX_PLAYERS; i ++) {
memcpy(&tmp, player_data + i * player_data_size, 8);
if (memcmp(&tmp, uuid, 8) == 0) {
memcpy(player_data + i * player_data_size + 16, &client_fd, 4);
if (memcmp(player_data[i].uuid, uuid, 16) == 0) {
player_data[i].client_fd = client_fd;
return 0;
}
if (tmp == 0) {
memcpy(player_data + i * player_data_size, uuid, 16);
memcpy(player_data + i * player_data_size + 16, &client_fd, 4);
player_data[i * player_data_size + 20] = 8;
player_data[i * player_data_size + 22] = 80;
player_data[i * player_data_size + 24] = 8;
uint8_t empty = true;
for (uint8_t j = 0; j < 16; j ++) {
if (player_data[i].uuid[j] != 0) {
empty = false;
break;
}
}
if (empty) {
player_data[i].client_fd = client_fd;
memcpy(player_data[i].uuid, uuid, 16);
player_data[i].x = 8;
player_data[i].y = 80;
player_data[i].z = 8;
return 0;
}
}
@@ -149,91 +155,23 @@ int reservePlayerData (int client_fd, char *uuid) {
}
int getPlayerData (int client_fd, PlayerData **output) {
for (int i = 0; i < MAX_PLAYERS; i ++) {
if (player_data[i].client_fd == client_fd) {
*output = &player_data[i];
return 0;
}
}
return 1;
}
void clearPlayerFD (int client_fd) {
int tmp;
for (int i = 0; i < MAX_PLAYERS; i ++) {
memcpy(&tmp, player_data + i * player_data_size + 16, 4);
if (tmp == client_fd) {
tmp = 0;
memcpy(player_data + i * player_data_size + 16, &tmp, 4);
break;
if (player_data[i].client_fd == client_fd) {
player_data[i].client_fd = 0;
return;
}
}
}
int savePlayerPosition (int client_fd, short x, short y, short z) {
int tmp;
for (int i = 0; i < MAX_PLAYERS; i ++) {
if (memcmp(&client_fd, player_data + i * player_data_size + 16, 4) == 0) {
memcpy(player_data + i * player_data_size + 20, &x, 2);
memcpy(player_data + i * player_data_size + 22, &y, 2);
memcpy(player_data + i * player_data_size + 24, &z, 2);
return 0;
}
}
return 1;
}
int savePlayerPositionAndRotation (int client_fd, short x, short y, short z, int8_t yaw, int8_t pitch) {
int tmp;
for (int i = 0; i < MAX_PLAYERS; i ++) {
if (memcmp(&client_fd, player_data + i * player_data_size + 16, 4) == 0) {
memcpy(player_data + i * player_data_size + 20, &x, 2);
memcpy(player_data + i * player_data_size + 22, &y, 2);
memcpy(player_data + i * player_data_size + 24, &z, 2);
memcpy(player_data + i * player_data_size + 26, &yaw, 1);
memcpy(player_data + i * player_data_size + 27, &pitch, 1);
return 0;
}
}
return 1;
}
int restorePlayerPosition (int client_fd, short *x, short *y, short *z, int8_t *yaw, int8_t *pitch) {
int tmp;
for (int i = 0; i < MAX_PLAYERS; i ++) {
if (memcmp(&client_fd, player_data + i * player_data_size + 16, 4) == 0) {
memcpy(x, player_data + i * player_data_size + 20, 2);
memcpy(y, player_data + i * player_data_size + 22, 2);
memcpy(z, player_data + i * player_data_size + 24, 2);
if (yaw != NULL) memcpy(yaw, player_data + i * player_data_size + 26, 1);
if (pitch != NULL) memcpy(pitch, player_data + i * player_data_size + 27, 1);
return 0;
}
}
return 1;
}
uint8_t *getPlayerInventory (int client_fd) {
int tmp;
for (int i = 0; i < MAX_PLAYERS; i ++) {
if (memcmp(&client_fd, player_data + i * player_data_size + 16, 4) == 0) {
return player_data + i * player_data_size + 29;
}
}
return NULL;
}
uint8_t serverSlotToClientSlot (uint8_t slot) {
@@ -249,17 +187,47 @@ uint8_t clientSlotToServerSlot (uint8_t slot) {
return 255;
}
int givePlayerItem (int client_fd, uint16_t item) {
PlayerData *player;
if (getPlayerData(client_fd, &player)) return 1;
uint8_t slot = 255;
for (int i = 0; i < 41; i ++) {
if (player->inventory_items[i] == item && player->inventory_count[i] < 64) {
slot = i;
break;
}
}
if (slot == 255) {
for (int i = 0; i < 41; i ++) {
if (player->inventory_items[i] == 0 && player->inventory_count[i] == 0) {
slot = i;
break;
}
}
}
if (slot == 255) return 1;
player->inventory_items[slot] = item;
player->inventory_count[slot] ++;
sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(slot), player->inventory_count[slot], item);
return 0;
}
uint8_t getBlockChange (short x, short y, short z) {
short tmp;
for (int i = 0; i < block_changes_count * 7; i += 7) {
if (block_changes[i + 6] == 0xFF) continue;
memcpy(&tmp, block_changes + i, 2);
if (x != tmp) continue;
memcpy(&tmp, block_changes + i + 2, 2);
if (y != tmp) continue;
memcpy(&tmp, block_changes + i + 4, 2);
if (z != tmp) continue;
return block_changes[i + 6];
for (int i = 0; i < block_changes_count; i ++) {
if (block_changes[i].block == 0xFF) continue;
if (
block_changes[i].x == x &&
block_changes[i].y == y &&
block_changes[i].z == z
) return block_changes[i].block;
}
return 0xFF;
}
@@ -267,22 +235,21 @@ uint8_t getBlockChange (short x, short y, short z) {
void makeBlockChange (short x, short y, short z, uint8_t block) {
short tmp;
for (int i = 0; i < block_changes_count * 7; i += 7) {
memcpy(&tmp, block_changes + i, 2);
if (x != tmp) continue;
memcpy(&tmp, block_changes + i + 2, 2);
if (y != tmp) continue;
memcpy(&tmp, block_changes + i + 4, 2);
if (z != tmp) continue;
block_changes[i + 6] = block;
return;
for (int i = 0; i < block_changes_count; i ++) {
if (
block_changes[i].x == x &&
block_changes[i].y == y &&
block_changes[i].z == z
) {
block_changes[i].block = block;
return;
}
}
int end = block_changes_count * 7;
memcpy(block_changes + end, &x, 2);
memcpy(block_changes + end + 2, &y, 2);
memcpy(block_changes + end + 4, &z, 2);
block_changes[end + 6] = block;
block_changes[block_changes_count].x = x;
block_changes[block_changes_count].y = y;
block_changes[block_changes_count].z = z;
block_changes[block_changes_count].block = block;
block_changes_count ++;
}