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improve packet error logging and handling
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@@ -38,6 +38,13 @@
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// player counts. For very many players, makes movement look jittery.
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#define SCALE_MOVEMENT_UPDATES_TO_PLAYER_COUNT
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// If defined, logs unrecognized packet IDs
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// #define DEV_LOG_UNKNOWN_PACKETS
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// If defined, logs cases when packet length doesn't match parsed byte count
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#define DEV_LOG_LENGTH_DISCREPANCY
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// If defined, log chunk generation events
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#define DEV_LOG_CHUNK_GENERATION
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#define STATE_NONE 0
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#define STATE_STATUS 1
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#define STATE_LOGIN 2
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@@ -13,6 +13,7 @@ inline int div_floor (int a, int b) {
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return a % b < 0 ? (a - b) / b : a / b;
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}
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extern uint64_t total_bytes_received;
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ssize_t recv_all (int client_fd, void *buf, size_t n, uint8_t require_first);
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ssize_t send_all (int client_fd, const void *buf, ssize_t len);
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