mirror of
https://github.com/p2r3/bareiron.git
synced 2025-10-01 23:25:09 +02:00
improve packet error logging and handling
This commit is contained in:
@@ -38,6 +38,13 @@
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// player counts. For very many players, makes movement look jittery.
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#define SCALE_MOVEMENT_UPDATES_TO_PLAYER_COUNT
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// If defined, logs unrecognized packet IDs
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// #define DEV_LOG_UNKNOWN_PACKETS
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// If defined, logs cases when packet length doesn't match parsed byte count
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#define DEV_LOG_LENGTH_DISCREPANCY
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// If defined, log chunk generation events
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#define DEV_LOG_CHUNK_GENERATION
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#define STATE_NONE 0
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#define STATE_STATUS 1
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#define STATE_LOGIN 2
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@@ -13,6 +13,7 @@ inline int div_floor (int a, int b) {
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return a % b < 0 ? (a - b) / b : a / b;
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}
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extern uint64_t total_bytes_received;
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ssize_t recv_all (int client_fd, void *buf, size_t n, uint8_t require_first);
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ssize_t send_all (int client_fd, const void *buf, ssize_t len);
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111
src/main.c
111
src/main.c
@@ -35,40 +35,34 @@
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void handlePacket (int client_fd, int length, int packet_id) {
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int state = getClientState(client_fd);
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uint64_t bytes_received_start = total_bytes_received;
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switch (packet_id) {
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case 0x00:
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if (state == STATE_NONE) {
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if (cs_handshake(client_fd)) break;
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return;
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} else if (state == STATE_LOGIN) {
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uint8_t uuid[16];
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char name[16];
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if (cs_loginStart(client_fd, uuid, name)) break;
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if (reservePlayerData(client_fd, uuid, name)) break;
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if (sc_loginSuccess(client_fd, uuid, name)) break;
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return;
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} else if (state == STATE_CONFIGURATION) {
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if (cs_clientInformation(client_fd)) break;
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if (sc_knownPacks(client_fd)) break;
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if (sc_registries(client_fd)) break;
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return;
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}
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break;
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case 0x02:
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if (state == STATE_CONFIGURATION) {
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if (cs_pluginMessage(client_fd)) break;
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return;
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}
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if (state == STATE_CONFIGURATION) cs_pluginMessage(client_fd);
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break;
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case 0x03:
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if (state == STATE_LOGIN) {
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printf("Client Acknowledged Login\n\n");
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setClientState(client_fd, STATE_CONFIGURATION);
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return;
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} else if (state == STATE_CONFIGURATION) {
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printf("Client Acknowledged Configuration\n\n");
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@@ -111,7 +105,6 @@ void handlePacket (int client_fd, int length, int packet_id) {
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);
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}
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return;
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}
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break;
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@@ -124,53 +117,33 @@ void handlePacket (int client_fd, int length, int packet_id) {
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break;
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case 0x08:
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if (state == STATE_PLAY) {
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cs_chat(client_fd);
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return;
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}
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if (state == STATE_PLAY) cs_chat(client_fd);
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break;
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case 0x0B:
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if (state == STATE_PLAY) {
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if (cs_clientStatus(client_fd)) break;
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return;
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}
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if (state == STATE_PLAY) cs_clientStatus(client_fd);
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break;
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case 0x0C:
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if (state == STATE_PLAY) {
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// client tick
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return;
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}
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case 0x0C: // Client tick (ignored)
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break;
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case 0x11:
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if (state == STATE_PLAY) {
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cs_clickContainer(client_fd);
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return;
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}
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if (state == STATE_PLAY) cs_clickContainer(client_fd);
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break;
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case 0x12:
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if (state == STATE_PLAY) {
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cs_closeContainer(client_fd);
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return;
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}
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if (state == STATE_PLAY) cs_closeContainer(client_fd);
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break;
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case 0x1B:
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if (state == STATE_PLAY) {
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// Serverbound keep-alive (ignored)
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recv_all(client_fd, recv_buffer, 8, false);
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return;
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recv_all(client_fd, recv_buffer, length, false);
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}
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break;
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case 0x19:
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if (state == STATE_PLAY) {
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if (cs_interact(client_fd)) break;
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return;
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}
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if (state == STATE_PLAY) cs_interact(client_fd);
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break;
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case 0x1D:
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@@ -202,7 +175,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
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}
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// Don't continue if all we got were flags
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if (packet_id == 0x20) return;
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if (packet_id == 0x20) break;
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// Update rotation in player data (if applicable)
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if (packet_id != 0x1D) {
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@@ -241,7 +214,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
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}
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// Don't continue if all we got was rotation data
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if (packet_id == 0x1F) return;
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if (packet_id == 0x1F) break;
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// Cast the values to short to get integer position
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short cx = x, cy = y, cz = z;
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@@ -257,7 +230,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
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player->z = cz;
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// Exit early if no chunk borders were crossed
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if (dx == 0 && dz == 0) return;
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if (dx == 0 && dz == 0) break;
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// Check if the player has recently been in this chunk
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int found = false;
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@@ -267,7 +240,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
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break;
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}
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}
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if (found) return;
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if (found) break;
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// Update player's recently visited chunks
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for (int i = 0; i < VISITED_HISTORY - 1; i ++) {
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@@ -277,12 +250,14 @@ void handlePacket (int client_fd, int length, int packet_id) {
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player->visited_x[VISITED_HISTORY - 1] = _x;
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player->visited_z[VISITED_HISTORY - 1] = _z;
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printf("sending new chunks (%d, %d)\n", _x, _z);
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sc_setCenterChunk(client_fd, _x, _z);
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int count = 0;
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#ifdef DEV_LOG_CHUNK_GENERATION
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printf("Sending new chunks (%d, %d)\n", _x, _z);
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clock_t start, end;
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start = clock();
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#endif
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uint32_t r = fast_rand();
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// One in every 4 new chunks spawns a mob
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@@ -331,42 +306,60 @@ void handlePacket (int client_fd, int length, int packet_id) {
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dz += dz > 0 ? -1 : 1;
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}
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#ifdef DEV_LOG_CHUNK_GENERATION
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end = clock();
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double total_ms = (double)(end - start) / CLOCKS_PER_SEC * 1000;
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printf("generated %d chunks in %.0f ms (%.2f ms per chunk)\n", count, total_ms, total_ms / (double)count);
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printf("Generated %d chunks in %.0f ms (%.2f ms per chunk)\n", count, total_ms, total_ms / (double)count);
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#endif
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return;
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}
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break;
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case 0x34:
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if (state == STATE_PLAY) {
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cs_setHeldItem(client_fd);
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return;
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}
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if (state == STATE_PLAY) cs_setHeldItem(client_fd);
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break;
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case 0x28:
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if (state == STATE_PLAY) {
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cs_playerAction(client_fd);
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return;
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}
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if (state == STATE_PLAY) cs_playerAction(client_fd);
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break;
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case 0x3F:
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if (state == STATE_PLAY) {
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cs_useItemOn(client_fd);
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return;
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}
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if (state == STATE_PLAY) cs_useItemOn(client_fd);
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break;
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default: break;
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default:
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#ifdef DEV_LOG_UNKNOWN_PACKETS
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printf("Unknown packet: 0x");
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if (packet_id < 16) printf("0");
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printf("%X, length: %d, state: %d\n\n", packet_id, length, state);
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#endif
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recv_all(client_fd, recv_buffer, length, false);
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break;
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}
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// if (packet_id < 16) printf("Unknown/bad packet: 0x0%X, length: %d, state: %d\n\n", packet_id, length, state);
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// else printf("Unknown/bad packet: 0x%X, length: %d, state: %d\n\n", packet_id, length, state);
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recv_count = recv(client_fd, recv_buffer, length, 0);
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// Detect and fix incorrectly parsed packets
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int processed_length = total_bytes_received - bytes_received_start;
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if (processed_length == length) return;
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if (length > processed_length) {
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recv_all(client_fd, recv_buffer, length - processed_length, false);
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}
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#ifdef DEV_LOG_LENGTH_DISCREPANCY
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if (processed_length != 0) {
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printf("WARNING: Packet 0x");
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if (packet_id < 16) printf("0");
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printf("%X parsed incorrectly!\n Expected: %d, parsed: %d\n\n", packet_id, length, processed_length);
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}
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#endif
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#ifdef DEV_LOG_UNKNOWN_PACKETS
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if (processed_length == 0) {
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printf("Unknown packet: 0x");
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if (packet_id < 16) printf("0");
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printf("%X, length: %d, state: %d\n\n", packet_id, length, state);
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}
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#endif
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}
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@@ -256,10 +256,11 @@ int sc_playerAbilities (int client_fd, uint8_t flags) {
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// S->C Update Time
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int sc_updateTime (int client_fd, uint64_t ticks) {
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writeVarInt(client_fd, sizeVarInt(0x6A) + 17);
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writeVarInt(client_fd, 18);
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writeVarInt(client_fd, 0x6A);
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writeUint64(client_fd, get_program_time() / 50000);
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uint64_t world_age = get_program_time() / 50000;
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writeUint64(client_fd, world_age);
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writeUint64(client_fd, ticks);
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writeByte(client_fd, true);
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@@ -29,6 +29,10 @@ static uint64_t htonll (uint64_t value) {
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#endif
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}
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// Keep track of the total amount of bytes received with recv_all
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// Helps notice misread packets and clean up after errors
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uint64_t total_bytes_received = 0;
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ssize_t recv_all (int client_fd, void *buf, size_t n, uint8_t require_first) {
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char *p = buf;
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size_t total = 0;
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@@ -52,15 +56,18 @@ ssize_t recv_all (int client_fd, void *buf, size_t n, uint8_t require_first) {
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task_yield();
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continue;
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} else {
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total_bytes_received += total;
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return -1; // real error
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}
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} else if (r == 0) {
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// connection closed before full read
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total_bytes_received += total;
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return total;
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}
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total += r;
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}
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total_bytes_received += total;
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return total; // got exactly n bytes
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}
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