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fix compile warnings

This commit is contained in:
p2r3
2025-08-23 17:55:33 +03:00
parent 0945de26f0
commit 5ac426f21a

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@@ -549,14 +549,14 @@ void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t
uint8_t target = getBlockAt(x, y, z);
if (target == B_crafting_table) {
sc_openScreen(player->client_fd, 12, "Crafting", 8);
return 0;
return;
} else if (target == B_furnace) {
sc_openScreen(player->client_fd, 14, "Furnace", 7);
return 0;
return;
} else if (target == B_composter) {
// Check if the player is holding anything
uint8_t *count = &player->inventory_count[player->hotbar];
if (*count == 0) return 0;
if (*count == 0) return;
// Check if the item is a valid compost item
uint16_t item = player->inventory_items[player->hotbar];
uint32_t compost_chance = isCompostItem(item);
@@ -568,7 +568,7 @@ void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t
if (fast_rand() < compost_chance) {
givePlayerItem(player, I_bone_meal, 1);
}
return 0;
return;
}
}
}
@@ -588,9 +588,9 @@ void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t
uint8_t block = I_to_B(*item);
// if the selected item doesn't correspond to a block, exit
if (block == 0) return 0;
if (block == 0) return;
// if the selected slot doesn't hold any items, exit
if (*count == 0) return 0;
if (*count == 0) return;
// check if the block's placement conditions are met
if (