From 5fa810b71f89d5fc48d34fd14bc2e233f1faa11d Mon Sep 17 00:00:00 2001 From: p2r3 Date: Sun, 24 Aug 2025 16:06:21 +0300 Subject: [PATCH] update list of blocks requiring a pickaxe to obtain --- build_registries.js | 3 ++- src/procedures.c | 9 +++++++++ 2 files changed, 11 insertions(+), 1 deletion(-) diff --git a/build_registries.js b/build_registries.js index 7adfb2e..ad77fe8 100644 --- a/build_registries.js +++ b/build_registries.js @@ -46,7 +46,8 @@ const blockWhitelist = [ "oak_slab", "stone_slab", "cobblestone_slab", - "composter" + "composter", + "coal_block" ]; // Currently, only 4 biome types are supported, excluding "beach" diff --git a/src/procedures.c b/src/procedures.c index 0831776..53a3f69 100644 --- a/src/procedures.c +++ b/src/procedures.c @@ -349,8 +349,17 @@ uint16_t getMiningResult (uint16_t held_item, uint8_t block) { case B_stone: case B_cobblestone: + case B_stone_slab: + case B_cobblestone_slab: + case B_sandstone: + case B_furnace: case B_coal_ore: case B_iron_ore: + case B_iron_block: + case B_gold_block: + case B_diamond_block: + case B_redstone_block: + case B_coal_block: // Check if player is holding (any) pickaxe if ( held_item != I_wooden_pickaxe &&