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mirror of https://github.com/p2r3/bareiron.git synced 2025-10-02 07:35:08 +02:00

add player entities

This commit is contained in:
p2r3
2025-08-20 04:30:29 +03:00
parent 293ed517ea
commit 66ab597ad0
7 changed files with 238 additions and 22 deletions

View File

@@ -36,27 +36,28 @@ int cs_handshake (int client_fd) {
}
// C->S Login Start
// Leaves player name and UUID at indexes 0 and 17 of recv_buffer, respectively
int cs_loginStart (int client_fd) {
int cs_loginStart (int client_fd, uint8_t *uuid, char *name) {
printf("Received Login Start:\n");
readString(client_fd);
if (recv_count == -1) return 1;
printf(" Player name: %s\n", recv_buffer);
recv_count = recv_all(client_fd, recv_buffer + 17, 16, false);
memcpy(name, recv_buffer, strlen((char *)recv_buffer) + 1);
printf(" Player name: %s\n", name);
recv_count = recv_all(client_fd, recv_buffer, 16, false);
if (recv_count == -1) return 1;
memcpy(uuid, recv_buffer, 16);
printf(" Player UUID: ");
for (int i = 17; i < 33; i ++) printf("%x", recv_buffer[i]);
for (int i = 0; i < 16; i ++) printf("%x", uuid[i]);
printf("\n\n");
return 0;
}
// S->C Login Success
int sc_loginSuccess (int client_fd, char *name, char *uuid) {
int sc_loginSuccess (int client_fd, uint8_t *uuid, char *name) {
printf("Sending Login Success...\n\n");
int name_length = strlen(name);
uint8_t name_length = strlen(name);
writeVarInt(client_fd, 1 + 16 + sizeVarInt(name_length) + name_length + 1);
writeVarInt(client_fd, 0x02);
send(client_fd, uuid, 16, 0);
@@ -649,6 +650,19 @@ int cs_setPlayerPosition (int client_fd, double *x, double *y, double *z) {
}
// C->S Set Player Rotation
int cs_setPlayerRotation (int client_fd, float *yaw, float *pitch) {
*yaw = readFloat(client_fd);
*pitch = readFloat(client_fd);
// ignore flags
readByte(client_fd);
return 0;
}
// C->S Set Held Item (serverbound)
int cs_setHeldItem (int client_fd) {
@@ -691,6 +705,133 @@ int cs_closeContainer (int client_fd) {
return 0;
}
// S->C Player Info Update, "Add Player" action
int sc_playerInfoUpdateAddPlayer (int client_fd, PlayerData player) {
writeVarInt(client_fd, 21 + strlen(player.name)); // Packet length
writeByte(client_fd, 0x3F); // Packet ID
writeByte(client_fd, 0x01); // EnumSet: Add Player
writeByte(client_fd, 1); // Player count (1 per packet)
// Player UUID
send(client_fd, player.uuid, 16, 0);
// Player name
writeByte(client_fd, strlen(player.name));
send(client_fd, player.name, strlen(player.name), 0);
// Properties (don't send any)
writeByte(client_fd, 0);
return 0;
}
// S->C Spawn Entity
int sc_spawnEntity (
int client_fd,
int id, uint8_t *uuid, int type,
double x, double y, double z,
uint8_t yaw, uint8_t pitch
) {
writeVarInt(client_fd, 51 + sizeVarInt(id) + sizeVarInt(type));
writeByte(client_fd, 0x01);
writeVarInt(client_fd, id); // Entity ID
send(client_fd, uuid, 16, 0); // Entity UUID
writeVarInt(client_fd, type); // Entity type
// Position
writeDouble(client_fd, x);
writeDouble(client_fd, y);
writeDouble(client_fd, z);
// Angles
writeByte(client_fd, yaw);
writeByte(client_fd, pitch);
writeByte(client_fd, yaw);
// Data - mostly unused
writeByte(client_fd, 0);
// Velocity
writeUint16(client_fd, 0);
writeUint16(client_fd, 0);
writeUint16(client_fd, 0);
return 0;
}
// S->C Spawn Entity (from PlayerData)
int sc_spawnEntityPlayer (int client_fd, PlayerData player) {
return sc_spawnEntity(
client_fd,
player.client_fd, player.uuid, 149,
player.x > 0 ? (double)player.x + 0.5 : (double)player.x - 0.5,
player.y,
player.z > 0 ? (double)player.z + 0.5 : (float)player.z - 0.5,
player.yaw, player.pitch
);
}
// S->C Teleport Entity
int sc_teleportEntity (
int client_fd, int id,
double x, double y, double z,
float yaw, float pitch
) {
// Packet length and ID
writeVarInt(client_fd, 58 + sizeVarInt(id));
writeByte(client_fd, 0x1F);
// Entity ID
writeVarInt(client_fd, id);
// Position
writeDouble(client_fd, x);
writeDouble(client_fd, y);
writeDouble(client_fd, z);
// Velocity
writeUint64(client_fd, 0);
writeUint64(client_fd, 0);
writeUint64(client_fd, 0);
// Angles
writeFloat(client_fd, yaw);
writeFloat(client_fd, pitch);
// On ground flag
writeByte(client_fd, 1);
return 0;
}
int sc_setHeadRotation (int client_fd, int id, uint8_t yaw) {
// Packet length and ID
writeByte(client_fd, 2 + sizeVarInt(id));
writeByte(client_fd, 0x4C);
// Entity ID
writeVarInt(client_fd, id);
// Head yaw
writeByte(client_fd, yaw);
return 0;
}
int sc_updateEntityRotation (int client_fd, int id, uint8_t yaw, uint8_t pitch) {
// Packet length and ID
writeByte(client_fd, 4 + sizeVarInt(id));
writeByte(client_fd, 0x31);
// Entity ID
writeVarInt(client_fd, id);
// Angles
writeByte(client_fd, yaw);
writeByte(client_fd, pitch);
// "On ground" flag
writeByte(client_fd, 1);
return 0;
}
// S->C Registry Data (multiple packets) and Update Tags (configuration, multiple packets)
int sc_registries (int client_fd) {