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implement respawning
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@@ -13,6 +13,7 @@ int cs_setPlayerRotation (int client_fd, float *yaw, float *pitch, uint8_t *on_g
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int cs_setHeldItem (int client_fd);
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int cs_clickContainer (int client_fd);
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int cs_closeContainer (int client_fd);
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int cs_clientStatus (int client_fd);
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int sc_loginSuccess (int client_fd, uint8_t *uuid, char *name);
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int sc_knownPacks (int client_fd);
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@@ -39,6 +40,7 @@ int sc_setHeadRotation (int client_fd, int id, uint8_t yaw);
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int sc_updateEntityRotation (int client_fd, int id, uint8_t yaw, uint8_t pitch);
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int sc_damageEvent (int client_fd, int id, int type);
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int sc_setHealth (int client_fd, uint8_t health, uint8_t food);
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int sc_registries(int client_fd);
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int sc_respawn (int client_fd);
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int sc_registries (int client_fd);
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#endif
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