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implement respawning
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@@ -42,10 +42,12 @@ void setClientState (int client_fd, int new_state);
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int getClientState (int client_fd);
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int getClientIndex (int client_fd);
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void resetPlayerData (PlayerData *player);
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int reservePlayerData (int client_fd, uint8_t *uuid, char* name);
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int getPlayerData (int client_fd, PlayerData **output);
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void clearPlayerFD (int client_fd);
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int givePlayerItem (PlayerData *player, uint16_t item, uint8_t count);
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void spawnPlayer (PlayerData *player);
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uint8_t serverSlotToClientSlot (int window_id, uint8_t slot);
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uint8_t clientSlotToServerSlot (int window_id, uint8_t slot);
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