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"deferred block updates": falling sand and flowing water
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@@ -50,6 +50,10 @@ uint16_t client_count;
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BlockChange block_changes[MAX_BLOCK_CHANGES];
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int block_changes_count = 0;
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DeferredBlockUpdate deferred_block_updates[MAX_DEFERRED_BLOCK_UPDATES];
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int deferred_block_updates_count = 0;
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uint8_t is_processing_deferred_block_updates = 0;
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PlayerData player_data[MAX_PLAYERS];
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int player_data_count = 0;
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