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implement hunger system
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@@ -8,6 +8,7 @@ int cs_clientInformation (int client_fd);
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int cs_pluginMessage (int client_fd);
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int cs_playerAction (int client_fd);
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int cs_useItemOn (int client_fd);
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int cs_useItem (int client_fd);
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int cs_setPlayerPositionAndRotation (int client_fd, double *x, double *y, double *z, float *yaw, float *pitch, uint8_t *on_ground);
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int cs_setPlayerPosition (int client_fd, double *x, double *y, double *z, uint8_t *on_ground);
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int cs_setPlayerRotation (int client_fd, float *yaw, float *pitch, uint8_t *on_ground);
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@@ -16,7 +17,10 @@ int cs_setHeldItem (int client_fd);
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int cs_clickContainer (int client_fd);
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int cs_closeContainer (int client_fd);
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int cs_clientStatus (int client_fd);
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int cs_chat(int client_fd);
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int cs_chat (int client_fd);
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int cs_interact (int client_fd);
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int cs_playerInput (int client_fd);
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int cs_playerCommand (int client_fd);
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// Clientbound packets
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int sc_loginSuccess (int client_fd, uint8_t *uuid, char *name);
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@@ -47,10 +51,8 @@ int sc_damageEvent (int client_fd, int id, int type);
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int sc_setHealth (int client_fd, uint8_t health, uint8_t food);
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int sc_respawn (int client_fd);
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int sc_systemChat (int client_fd, char* message, uint16_t len);
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int cs_interact (int client_fd);
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int sc_entityEvent (int client_fd, int entity_id, uint8_t status);
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int sc_removeEntity (int client_fd, int entity_id);
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int cs_playerInput (int client_fd);
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int sc_registries (int client_fd);
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#endif
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