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extend item ids to 16 bits
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@@ -32,7 +32,7 @@ extern uint8_t player_data[(
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2 + // Z position (short)
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2 + // Angles (both, i8)
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1 + // Hotbar slot
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82 // Inventory
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123 // Inventory (u16 id, u8 count)
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) * MAX_PLAYERS];
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extern int player_data_size;
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