mirror of
https://github.com/p2r3/bareiron.git
synced 2025-10-01 23:25:09 +02:00
make esp task yielding more consistent and reduce overhead
This commit is contained in:
@@ -4,5 +4,5 @@
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FILE(GLOB_RECURSE app_sources ${CMAKE_SOURCE_DIR}/src/*.*)
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idf_component_register(SRCS ${app_sources}
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PRIV_REQUIRES esp_wifi nvs_flash
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PRIV_REQUIRES esp_wifi nvs_flash esp_timer
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INCLUDE_DIRS ".")
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@@ -5,6 +5,24 @@
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#include "globals.h"
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#ifdef ESP_PLATFORM
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#include "esp_task_wdt.h"
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#include "esp_timer.h"
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// Time between vTaskDelay calls in microseconds
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#define TASK_YIELD_INTERVAL 1000 * 1000
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// How many ticks to delay for on each yield
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#define TASK_YIELD_TICKS 1
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int64_t last_yield = 0;
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void task_yield () {
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int64_t time_now = esp_timer_get_time();
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if (time_now - last_yield < TASK_YIELD_INTERVAL) return;
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vTaskDelay(TASK_YIELD_TICKS);
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last_yield = time_now;
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}
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#endif
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ssize_t recv_count;
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uint8_t recv_buffer[256] = {0};
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14
src/main.c
14
src/main.c
@@ -16,6 +16,7 @@
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#include "esp_wifi.h"
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#include "esp_event.h"
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#include "esp_task_wdt.h"
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#include "esp_timer.h"
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#include "lwip/sockets.h"
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#include "lwip/netdb.h"
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#else
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@@ -97,7 +98,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
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sc_synchronizePlayerPosition(client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch);
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wdt_reset();
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task_yield();
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for (uint8_t i = 0; i < 41; i ++) {
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sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(0, i), player->inventory_count[i], player->inventory_items[i]);
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@@ -115,7 +116,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
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sc_startWaitingForChunks(client_fd);
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sc_setCenterChunk(client_fd, _x, _z);
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wdt_reset();
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task_yield();
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// Send spawn chunk first
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sc_chunkDataAndUpdateLight(client_fd, _x, _z);
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@@ -128,7 +129,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
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// Re-synchronize player position after all chunks have been sent
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sc_synchronizePlayerPosition(client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch);
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wdt_reset();
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task_yield();
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// Register all existing players and spawn their entities, and broadcast
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// information about the joining player to all existing players.
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@@ -398,7 +399,8 @@ int main () {
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* client connection.
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*/
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while (true) {
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if (client_count == 0) { wdt_reset(); }
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// Check if it's time to yield to the idle task
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task_yield();
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// Attempt to accept a new connection
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for (int i = 0; i < MAX_PLAYERS; i ++) {
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@@ -473,8 +475,6 @@ int main () {
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disconnectClient(&clients[client_index], 4);
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continue;
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}
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// Reset watchdog and yield between packets
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wdt_reset();
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}
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@@ -486,7 +486,6 @@ int main () {
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#ifdef ESP_PLATFORM
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void bareiron_main (void *pvParameters) {
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esp_task_wdt_add(NULL);
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main();
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vTaskDelete(NULL);
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}
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@@ -528,6 +527,7 @@ void wifi_init () {
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}
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void app_main () {
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esp_timer_early_init();
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wifi_init();
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}
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@@ -308,8 +308,8 @@ int sc_chunkDataAndUpdateLight (int client_fd, int _x, int _z) {
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writeByte(client_fd, 0); // biome bits
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writeByte(client_fd, 0); // biome palette
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}
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// reset watchdog and yield
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wdt_reset();
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// yield to idle task
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task_yield();
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// send chunk sections
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for (int i = 0; i < 20; i ++) {
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@@ -325,8 +325,8 @@ int sc_chunkDataAndUpdateLight (int client_fd, int _x, int _z) {
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// biome data
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writeByte(client_fd, 0); // bits per entry
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writeByte(client_fd, W_plains); // biome palette
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// reset watchdog and yield
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wdt_reset();
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// yield to idle task
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task_yield();
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}
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// send 8 chunk sections (up to Y=192) with no blocks
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@@ -337,8 +337,8 @@ int sc_chunkDataAndUpdateLight (int client_fd, int _x, int _z) {
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writeByte(client_fd, 0); // biome bits
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writeByte(client_fd, 0); // biome palette
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}
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// reset watchdog and yield
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wdt_reset();
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// yield to idle task
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task_yield();
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writeVarInt(client_fd, 0); // omit block entities
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@@ -47,8 +47,7 @@ ssize_t recv_all (int client_fd, void *buf, size_t n, uint8_t require_first) {
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ssize_t r = recv(client_fd, p + total, n - total, 0);
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if (r < 0) {
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if (errno == EAGAIN || errno == EWOULDBLOCK) {
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// spin until data arrives
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wdt_reset();
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task_yield();
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continue;
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} else {
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return -1; // real error
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@@ -78,7 +77,7 @@ ssize_t send_all (int client_fd, const void *buf, size_t len) {
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return -1;
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}
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if (errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK) {
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wdt_reset();
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task_yield();
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continue;
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}
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return -1;
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