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send server brand during login
* send server brand to client * send brand regardless of `0x02` being recieved by server or not * send brand regardless of `0x02` being recieved by server or not + if statement to match previous lines * ifdef check for brand sending * commit main.c for ifdef check (i forgot) * commit main.c for ifdef check (i forgot) * change sc_pluginMessage to sc_sendPluginMessage - added params to it for use in other cases - other changes to fit PR reviews * revert .gitignore * revert unrelated changes * send byte instead of varint for constant packet id * gate declaration of brand string behind ifdef * make logging consistent with codebase --------- Co-authored-by: p2r3 <p2r3@p2r3.com>
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@@ -26,6 +26,7 @@ int cs_playerCommand (int client_fd);
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int sc_statusResponse (int client_fd);
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int sc_loginSuccess (int client_fd, uint8_t *uuid, char *name);
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int sc_knownPacks (int client_fd);
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int sc_sendPluginMessage (int client_fd, const char *channel, const uint8_t *data, size_t data_len);
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int sc_finishConfiguration (int client_fd);
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int sc_loginPlay (int client_fd);
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int sc_synchronizePlayerPosition (int client_fd, double x, double y, double z, float yaw, float pitch);
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