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allow growing saplings on mud
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@@ -592,7 +592,8 @@ void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t
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if ( // Saplings can only grow when placed on these blocks
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target_below == B_dirt ||
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target_below == B_grass_block ||
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target_below == B_snowy_grass_block
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target_below == B_snowy_grass_block ||
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target_below == B_mud
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) {
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// Bone meal has a 25% chance of growing a tree from a sapling
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if ((fast_rand() & 3) == 0) placeTreeStructure(x, y, z);
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