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drop apples and sticks from leaves
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@@ -364,8 +364,10 @@ int cs_playerAction (int client_fd) {
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uint16_t item, tmp;
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if (block == B_oak_leaves) {
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if (sequence % 40 < 2) item = I_oak_sapling;
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else item = I_air;
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if (sequence % 200 < 2) item = I_apple;
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else if (sequence % 50 < 2) item = I_stick;
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else if (sequence % 40 < 2) item = I_oak_sapling;
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else item = 0;
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} else item = B_to_I[block];
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uint8_t *inventory = getPlayerInventory(client_fd);
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@@ -524,5 +524,7 @@ extern uint16_t block_palette[256]; // Block palette
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#define I_white_wool 213
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#define I_wither_rose 243
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#define I_yellow_wool 217
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#define I_apple 857
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#define I_stick 905
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#endif
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