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implement player poses (sneak/sprint)
* Added sending player metadata with poses to everyone * Renamed sendPlayerMetadataToAll to broadcastPlayerMetadata * Made entity metadata system flexible * Made broadcastPlayerMetadata create new metadata instead of using a global one * Moved writeEntityData, sizeEntityData and sizeEntityMetadata to procedures * style nitpicks --------- Co-authored-by: p2r3 <p2r3@p2r3.com>
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@@ -48,6 +48,7 @@ int sc_acknowledgeBlockChange (int client_fd, int sequence);
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int sc_playerInfoUpdateAddPlayer (int client_fd, PlayerData player);
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int sc_spawnEntity (int client_fd, int id, uint8_t *uuid, int type, double x, double y, double z, uint8_t yaw, uint8_t pitch);
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int sc_spawnEntityPlayer (int client_fd, PlayerData player);
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int sc_setEntityMetadata (int client_fd, int id, EntityData *metadata, size_t length);
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int sc_entityAnimation (int client_fd, int id, uint8_t animation);
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int sc_teleportEntity (int client_fd, int id, double x, double y, double z, float yaw, float pitch);
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int sc_setHeadRotation (int client_fd, int id, uint8_t yaw);
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