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make torches craftable with charcoal
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@@ -55,6 +55,7 @@ void getCraftingOutput (PlayerData *player, uint8_t *count, uint16_t *item) {
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return;
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return;
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}
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}
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break;
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break;
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case I_charcoal:
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case I_coal:
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case I_coal:
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if (first_row != 2 && player->craft_items[first + 3] == I_stick) {
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if (first_row != 2 && player->craft_items[first + 3] == I_stick) {
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*item = I_torch;
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*item = I_torch;
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