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implement basic support for mobs
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@@ -34,7 +34,7 @@ int sc_blockUpdate (int client_fd, int64_t x, int64_t y, int64_t z, uint8_t bloc
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int sc_openScreen (int client_fd, uint8_t window, const char *title, uint16_t length);
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int sc_acknowledgeBlockChange (int client_fd, int sequence);
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int sc_playerInfoUpdateAddPlayer (int client_fd, PlayerData player);
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int sc_spawnEntity (int client_fd, int id, uint8_t *uuid, int type, double x, double y, double z, double yaw, double pitch);
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int sc_spawnEntity (int client_fd, int id, uint8_t *uuid, int type, double x, double y, double z, uint8_t yaw, uint8_t pitch);
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int sc_spawnEntityPlayer (int client_fd, PlayerData player);
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int sc_teleportEntity (int client_fd, int id, double x, double y, double z, float yaw, float pitch);
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int sc_setHeadRotation (int client_fd, int id, uint8_t yaw);
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