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remove redundant flag set

This commit is contained in:
p2r3
2025-08-29 23:53:22 +03:00
parent 5797e2f781
commit ce903d088f

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@@ -294,9 +294,6 @@ void spawnPlayer (PlayerData *player) {
// Re-teleport player after all chunks have been sent // Re-teleport player after all chunks have been sent
sc_synchronizePlayerPosition(player->client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch); sc_synchronizePlayerPosition(player->client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch);
// Flag player as fully loaded
player->flags &= ~0x20;
task_yield(); // Check task timer between packets task_yield(); // Check task timer between packets
} }