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remove redundant flag set
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@@ -294,9 +294,6 @@ void spawnPlayer (PlayerData *player) {
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// Re-teleport player after all chunks have been sent
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// Re-teleport player after all chunks have been sent
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sc_synchronizePlayerPosition(player->client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch);
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sc_synchronizePlayerPosition(player->client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch);
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// Flag player as fully loaded
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player->flags &= ~0x20;
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task_yield(); // Check task timer between packets
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task_yield(); // Check task timer between packets
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}
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}
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