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improve block placement checks

This commit is contained in:
p2r3
2025-08-23 02:06:01 +03:00
parent eb57e545f6
commit d9f6511af1
2 changed files with 18 additions and 5 deletions

View File

@@ -435,7 +435,6 @@ uint8_t isInstantlyMined (PlayerData *player, uint8_t block) {
// Checks whether the given block has to have something beneath it
uint8_t isColumnBlock (uint8_t block) {
return (
block == B_snow ||
block == B_moss_carpet ||
@@ -445,20 +444,29 @@ uint8_t isColumnBlock (uint8_t block) {
block == B_sand ||
block == B_torch
);
}
// Checks whether the given block is non-solid
uint8_t isPassableBlock (uint8_t block) {
return (
block == B_air ||
block == B_water ||
block == B_snow ||
block == B_moss_carpet ||
block == B_short_grass ||
block == B_dead_bush ||
block == B_torch
);
}
// Checks whether the given block can be replaced by another block
uint8_t isReplaceableBlock (uint8_t block) {
return (
block == B_air ||
block == B_water ||
block == B_short_grass ||
block == B_snow
);
}
void handlePlayerAction (PlayerData *player, int action, short x, short y, short z) {