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fix client-side food level mismatch after eating
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@@ -647,8 +647,8 @@ uint8_t handlePlayerEating (PlayerData *player, uint8_t just_check) {
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if (*held_count == 0) *held_item = 0;
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if (*held_count == 0) *held_item = 0;
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// Update the client of these changes
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// Update the client of these changes
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sc_setHealth(player->client_fd, player->health, player->hunger, player->saturation);
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sc_entityEvent(player->client_fd, player->client_fd, 9);
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sc_entityEvent(player->client_fd, player->client_fd, 9);
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sc_setHealth(player->client_fd, player->health, player->hunger, player->saturation);
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sc_setContainerSlot(
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sc_setContainerSlot(
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player->client_fd, 0,
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player->client_fd, 0,
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serverSlotToClientSlot(0, player->hotbar),
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serverSlotToClientSlot(0, player->hotbar),
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