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implement crafting tables (crudely)
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@@ -37,7 +37,7 @@ void clearPlayerFD (int client_fd);
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int givePlayerItem (int client_fd, uint16_t item);
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uint8_t serverSlotToClientSlot (uint8_t slot);
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uint8_t clientSlotToServerSlot (uint8_t slot);
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uint8_t clientSlotToServerSlot (int window_id, uint8_t slot);
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uint8_t getBlockChange (short x, short y, short z);
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void makeBlockChange (short x, short y, short z, uint8_t block);
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