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https://github.com/p2r3/bareiron.git
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implement mob combat
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@@ -93,6 +93,9 @@ typedef struct {
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short x;
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uint8_t y;
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short z;
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// Lower 5 bits: health
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// Upper 3 bits: reserved (?)
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uint8_t data;
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} MobData;
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#pragma pack(pop)
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@@ -1,6 +1,7 @@
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#ifndef H_PACKETS
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#define H_PACKETS
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// Serverbound packets
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int cs_handshake (int client_fd);
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int cs_loginStart (int client_fd, uint8_t *uuid, char *name);
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int cs_clientInformation (int client_fd);
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@@ -17,6 +18,7 @@ int cs_closeContainer (int client_fd);
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int cs_clientStatus (int client_fd);
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int cs_chat(int client_fd);
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// Clientbound packets
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int sc_loginSuccess (int client_fd, uint8_t *uuid, char *name);
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int sc_knownPacks (int client_fd);
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int sc_finishConfiguration (int client_fd);
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@@ -44,6 +46,9 @@ int sc_damageEvent (int client_fd, int id, int type);
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int sc_setHealth (int client_fd, uint8_t health, uint8_t food);
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int sc_respawn (int client_fd);
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int sc_systemChat (int client_fd, char* message, uint16_t len);
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int cs_interact (int client_fd);
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int sc_entityEvent (int client_fd, int entity_id, uint8_t status);
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int sc_removeEntity (int client_fd, int entity_id);
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int sc_registries (int client_fd);
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#endif
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@@ -31,7 +31,8 @@ uint16_t getMiningResult (uint16_t held_item, uint8_t block);
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void bumpToolDurability (PlayerData *player);
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void handlePlayerAction (PlayerData *player, int action, short x, short y, short z);
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void spawnMob (uint8_t type, short x, uint8_t y, short z);
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void spawnMob (uint8_t type, short x, uint8_t y, short z, uint8_t health);
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void hurtEntity (int entity_id, int attacker_id, uint8_t damage_type, uint8_t damage);
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void handleServerTick (int64_t time_since_last_tick);
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#endif
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