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implement mob combat
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@@ -1,6 +1,7 @@
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#ifndef H_PACKETS
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#define H_PACKETS
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// Serverbound packets
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int cs_handshake (int client_fd);
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int cs_loginStart (int client_fd, uint8_t *uuid, char *name);
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int cs_clientInformation (int client_fd);
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@@ -17,6 +18,7 @@ int cs_closeContainer (int client_fd);
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int cs_clientStatus (int client_fd);
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int cs_chat(int client_fd);
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// Clientbound packets
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int sc_loginSuccess (int client_fd, uint8_t *uuid, char *name);
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int sc_knownPacks (int client_fd);
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int sc_finishConfiguration (int client_fd);
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@@ -44,6 +46,9 @@ int sc_damageEvent (int client_fd, int id, int type);
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int sc_setHealth (int client_fd, uint8_t health, uint8_t food);
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int sc_respawn (int client_fd);
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int sc_systemChat (int client_fd, char* message, uint16_t len);
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int cs_interact (int client_fd);
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int sc_entityEvent (int client_fd, int entity_id, uint8_t status);
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int sc_removeEntity (int client_fd, int entity_id);
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int sc_registries (int client_fd);
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#endif
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