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fix player entities desyncing on join sometimes
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@@ -21,6 +21,7 @@ int cs_chat (int client_fd);
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int cs_interact (int client_fd);
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int cs_playerInput (int client_fd);
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int cs_playerCommand (int client_fd);
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int cs_playerLoaded (int client_fd);
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// Clientbound packets
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int sc_statusResponse (int client_fd);
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