From e51d03e8332ec4481d1a8946ab6c8103ed225ec1 Mon Sep 17 00:00:00 2001 From: p2r3 Date: Sun, 24 Aug 2025 23:17:54 +0300 Subject: [PATCH] implement mob drops --- src/procedures.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/procedures.c b/src/procedures.c index 1d62040..3259299 100644 --- a/src/procedures.c +++ b/src/procedures.c @@ -790,6 +790,15 @@ void hurtEntity (int entity_id, int attacker_id, uint8_t damage_type, uint8_t da if (mob_health <= damage) { mob->data -= mob_health; entity_died = true; + // Handle mob drops + if (attacker_id < 65536) switch (mob->type) { + case 25: givePlayerItem(player, I_chicken, 1); break; + case 28: givePlayerItem(player, I_beef, 1 + (fast_rand() % 3)); break; + case 95: givePlayerItem(player, I_porkchop, 1 + (fast_rand() % 3)); break; + case 106: givePlayerItem(player, I_mutton, 1 + (fast_rand() & 1)); break; + case 145: givePlayerItem(player, I_rotten_flesh, (fast_rand() % 3)); break; + default: break; + } } else mob->data -= damage; }