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use config block change limit in source file too
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@@ -36,7 +36,7 @@ uint8_t motd_len = sizeof(motd) - 1;
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uint16_t client_count;
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BlockChange block_changes[20000];
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BlockChange block_changes[MAX_BLOCK_CHANGES];
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int block_changes_count = 0;
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PlayerData player_data[MAX_PLAYERS];
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