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terminate connections on long network timeouts
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@@ -1,6 +1,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <errno.h>
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#include "globals.h"
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#include "tools.h"
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@@ -145,6 +146,16 @@ void handlePlayerDisconnect (int client_fd) {
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}
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}
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void disconnectClient (int *client_fd, int cause) {
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if (*client_fd == -1) return;
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client_count --;
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setClientState(*client_fd, STATE_NONE);
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handlePlayerDisconnect(*client_fd);
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close(*client_fd);
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*client_fd = -1;
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printf("Disconnected client %d, cause: %d, errno: %d\n\n", *client_fd, cause, errno);
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}
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uint8_t serverSlotToClientSlot (int window_id, uint8_t slot) {
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if (window_id == 0) { // player inventory
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