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re-add fluid flow
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@@ -36,6 +36,7 @@ uint8_t isFallingBlock (uint8_t block);
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uint8_t isPassableBlock (uint8_t block);
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uint8_t isPassableSpawnBlock (uint8_t block);
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uint8_t isReplaceableBlock (uint8_t block);
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uint8_t getFluid (uint8_t block);
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uint32_t isCompostItem (uint16_t item);
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uint8_t getItemStackSize (uint16_t item);
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