#ifndef H_PROCEDURES #define H_PROCEDURES #include #include #include "globals.h" extern int client_states[MAX_PLAYERS * 2]; void setClientState (int client_fd, int new_state); int getClientState (int client_fd); int getClientIndex (int client_fd); void resetPlayerData (PlayerData *player); int reservePlayerData (int client_fd, uint8_t *uuid, char* name); int getPlayerData (int client_fd, PlayerData **output); void clearPlayerFD (int client_fd); int givePlayerItem (PlayerData *player, uint16_t item, uint8_t count); void spawnPlayer (PlayerData *player); uint8_t serverSlotToClientSlot (int window_id, uint8_t slot); uint8_t clientSlotToServerSlot (int window_id, uint8_t slot); uint8_t getBlockChange (short x, uint8_t y, short z); void makeBlockChange (short x, uint8_t y, short z, uint8_t block); uint8_t isInstantlyMined (PlayerData *player, uint8_t block); uint8_t isColumnBlock (uint8_t block); uint8_t isPassableBlock (uint8_t block); uint8_t isReplaceableBlock (uint8_t block); uint16_t getMiningResult (uint16_t held_item, uint8_t block); void bumpToolDurability (PlayerData *player); void handlePlayerAction (PlayerData *player, int action, short x, short y, short z); void spawnMob (uint8_t type, short x, uint8_t y, short z, uint8_t health); void hurtEntity (int entity_id, int attacker_id, uint8_t damage_type, uint8_t damage); void handleServerTick (int64_t time_since_last_tick); #endif