#include #include #include #include #include "globals.h" ssize_t recv_count; uint8_t recv_buffer[256] = {0}; uint32_t world_seed = 0xA103DE6C; uint32_t rng_seed = 0xE2B9419; BlockChange block_changes[20000]; int block_changes_count = 0; PlayerData player_data[MAX_PLAYERS];