#include #include #include #include #include #include "globals.h" #include "tools.h" #include "varnum.h" #include "registries.h" #include "worldgen.h" #include "crafting.h" // C->S Handshake int cs_handshake (int client_fd) { printf("Received Handshake:\n"); printf(" Protocol version: %d\n", readVarInt(client_fd)); readString(client_fd); if (recv_count == -1) return 1; printf(" Server address: %s\n", recv_buffer); printf(" Server port: %u\n", readUint16(client_fd)); int intent = readVarInt(client_fd); if (intent == VARNUM_ERROR) return 1; printf(" Intent: %d\n\n", intent); setClientState(client_fd, intent); return 0; } // C->S Login Start // Leaves player name and UUID at indexes 0 and 17 of recv_buffer, respectively int cs_loginStart (int client_fd) { printf("Received Login Start:\n"); readString(client_fd); if (recv_count == -1) return 1; printf(" Player name: %s\n", recv_buffer); recv_count = recv(client_fd, recv_buffer + 17, 16, MSG_WAITALL); if (recv_count == -1) return 1; printf(" Player UUID: "); for (int i = 17; i < 33; i ++) printf("%x", recv_buffer[i]); printf("\n\n"); return 0; } // S->C Login Success int sc_loginSuccess (int client_fd, char *name, char *uuid) { printf("Sending Login Success...\n\n"); int name_length = strlen(name); writeVarInt(client_fd, 1 + 16 + sizeVarInt(name_length) + name_length + 1); writeVarInt(client_fd, 0x02); send(client_fd, uuid, 16, 0); writeVarInt(client_fd, name_length); send(client_fd, name, name_length, 0); writeVarInt(client_fd, 0); return 0; } int cs_clientInformation (int client_fd) { int tmp; printf("Received Client Information:\n"); readString(client_fd); if (recv_count == -1) return 1; printf(" Locale: %s\n", recv_buffer); tmp = readByte(client_fd); if (recv_count == -1) return 1; printf(" View distance: %d\n", tmp); tmp = readVarInt(client_fd); if (recv_count == -1) return 1; printf(" Chat mode: %d\n", tmp); tmp = readByte(client_fd); if (recv_count == -1) return 1; if (tmp) printf(" Chat colors: on\n", tmp); else printf(" Chat colors: off\n", tmp); tmp = readByte(client_fd); if (recv_count == -1) return 1; printf(" Skin parts: %d\n", tmp); tmp = readVarInt(client_fd); if (recv_count == -1) return 1; if (tmp) printf(" Main hand: right\n", tmp); else printf(" Main hand: left\n", tmp); tmp = readByte(client_fd); if (recv_count == -1) return 1; if (tmp) printf(" Text filtering: on\n", tmp); else printf(" Text filtering: off\n", tmp); tmp = readByte(client_fd); if (recv_count == -1) return 1; if (tmp) printf(" Allow listing: on\n", tmp); else printf(" Allow listing: off\n", tmp); tmp = readVarInt(client_fd); if (recv_count == -1) return 1; printf(" Particles: %d\n\n", tmp); return 0; } // S->C Clientbound Known Packs int sc_knownPacks (int client_fd) { printf("Sending Server's Known Packs\n\n"); char known_packs[] = { 0x0e, 0x01, 0x09, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x04, 0x63, 0x6f, 0x72, 0x65, 0x06, 0x31, 0x2e, 0x32, 0x31, 0x2e, 0x38 }; writeVarInt(client_fd, 24); send(client_fd, &known_packs, 24, 0); return 0; } // C->S Serverbound Plugin Message int cs_pluginMessage (int client_fd) { printf("Received Plugin Message:\n"); readString(client_fd); if (recv_count == -1) return 1; printf(" Channel: \"%s\"\n", recv_buffer); if (strcmp(recv_buffer, "minecraft:brand") == 0) { readString(client_fd); if (recv_count == -1) return 1; printf(" Brand: \"%s\"\n", recv_buffer); } printf("\n"); return 0; } // S->C Finish Configuration int sc_finishConfiguration (int client_fd) { writeVarInt(client_fd, 1); writeVarInt(client_fd, 0x03); return 0; } // S->C Login (play) int sc_loginPlay (int client_fd) { writeVarInt(client_fd, 69 + sizeVarInt(MAX_PLAYERS)); writeByte(client_fd, 0x2B); // entity id uint32_t entity_id = getClientIndex(client_fd); send(client_fd, &entity_id, 4, 0); // hardcore writeByte(client_fd, false); // dimensions writeVarInt(client_fd, 1); writeVarInt(client_fd, 19); const char *dimension = "minecraft:overworld"; send(client_fd, dimension, 19, 0); // maxplayers writeVarInt(client_fd, MAX_PLAYERS); // view distance writeVarInt(client_fd, 2); // sim distance writeVarInt(client_fd, 2); // reduced debug info writeByte(client_fd, 0); // respawn screen writeByte(client_fd, true); // limited crafting writeByte(client_fd, false); // dimension id writeVarInt(client_fd, 0); // dimension name writeVarInt(client_fd, 19); send(client_fd, dimension, 19, 0); // hashed seed writeUint64(client_fd, 0x0123456789ABCDEF); // gamemode writeByte(client_fd, GAMEMODE); // previous gamemode writeByte(client_fd, 0xFF); // is debug writeByte(client_fd, 0); // is flat writeByte(client_fd, 0); // has death location writeByte(client_fd, 0); // portal cooldown writeVarInt(client_fd, 0); // sea level writeVarInt(client_fd, 63); // secure chat writeByte(client_fd, 0); return 0; } // S->C Synchronize Player Position int sc_synchronizePlayerPosition (int client_fd, double x, double y, double z, float yaw, float pitch) { writeVarInt(client_fd, 61 + sizeVarInt(-1)); writeByte(client_fd, 0x41); // Teleport ID writeVarInt(client_fd, -1); // Position writeDouble(client_fd, x); writeDouble(client_fd, y); writeDouble(client_fd, z); // Velocity writeDouble(client_fd, 0); writeDouble(client_fd, 0); writeDouble(client_fd, 0); // Angles (Yaw/Pitch) writeFloat(client_fd, yaw); writeFloat(client_fd, pitch); // Flags writeUint32(client_fd, 0); return 0; } // S->C Set Default Spawn Position int sc_setDefaultSpawnPosition (int client_fd, long x, long y, long z) { writeVarInt(client_fd, sizeVarInt(0x5A) + 12); writeVarInt(client_fd, 0x5A); writeUint64(client_fd, ((x & 0x3FFFFFF) << 38) | ((z & 0x3FFFFFF) << 12) | (y & 0xFFF)); writeFloat(client_fd, 0); } // S->C Game Event 13 (Start waiting for level chunks) int sc_startWaitingForChunks (int client_fd) { writeVarInt(client_fd, 6); writeByte(client_fd, 0x22); writeByte(client_fd, 13); writeUint32(client_fd, 0); return 0; } // S->C Set Center Chunk int sc_setCenterChunk (int client_fd, int x, int y) { writeVarInt(client_fd, 1 + sizeVarInt(x) + sizeVarInt(y)); writeByte(client_fd, 0x57); writeVarInt(client_fd, x); writeVarInt(client_fd, y); return 0; } // S->C Chunk Data and Update Light int sc_chunkDataAndUpdateLight (int client_fd, int _x, int _z) { int palette_size = 0; for (int i = 0; i < 256; i ++) palette_size += sizeVarInt(block_palette[i]); const int chunk_data_size = (4101 + sizeVarInt(256) + palette_size) * 24; writeVarInt(client_fd, 17 + sizeVarInt(chunk_data_size) + chunk_data_size); writeByte(client_fd, 0x27); writeUint32(client_fd, _x); writeUint32(client_fd, _z); writeVarInt(client_fd, 0); // omit heightmaps writeVarInt(client_fd, chunk_data_size); int x = _x * 16, z = _z * 16, y; // send chunk sections for (int i = 0; i < 24; i ++) { y = i * 16 - 64; writeUint16(client_fd, 4096); // block count writeByte(client_fd, 8); // bits per entry writeVarInt(client_fd, 256); for (int j = 0; j < 256; j ++) writeVarInt(client_fd, block_palette[j]); for (int j = 0; j < 4096; j += 8) { for (int k = j + 7; k >= j; k --) { writeByte(client_fd, getBlockAt( k % 16 + x, k / 256 + y, k / 16 % 16 + z )); } } // biome data writeByte(client_fd, 0); // bits per entry writeByte(client_fd, 21); // palette (forest) } writeVarInt(client_fd, 0); // omit block entities // light data writeVarInt(client_fd, 0); writeVarInt(client_fd, 0); writeVarInt(client_fd, 0); writeVarInt(client_fd, 0); writeVarInt(client_fd, 0); writeVarInt(client_fd, 0); return 0; } // S->C Clientbound Keep Alive (play) int sc_keepAlive (int client_fd) { writeVarInt(client_fd, 9); writeByte(client_fd, 0x26); writeUint64(client_fd, 0); } // S->C Set Container Slot int sc_setContainerSlot (int client_fd, int window_id, uint16_t slot, uint8_t count, uint16_t item) { writeVarInt(client_fd, 1 + sizeVarInt(window_id) + 1 + 2 + sizeVarInt(count) + (count > 0 ? sizeVarInt(item) + 2 : 0) ); writeByte(client_fd, 0x14); writeVarInt(client_fd, window_id); writeVarInt(client_fd, 0); writeUint16(client_fd, slot); writeVarInt(client_fd, count); if (count > 0) { writeVarInt(client_fd, item); writeVarInt(client_fd, 0); writeVarInt(client_fd, 0); } return 0; } // C->S Player Action int cs_playerAction (int client_fd) { uint8_t action = readByte(client_fd); int64_t pos = readInt64(client_fd); int x = pos >> 38; int y = pos << 52 >> 52; int z = pos << 26 >> 38; readByte(client_fd); // ignore face int sequence = readVarInt(client_fd); if ((action == 0 && GAMEMODE == 1)) { // block was mined in creative makeBlockChange(x, y, z, 0); } else if (action == 2) { // block was mined in survival uint8_t block = getBlockAt(x, y, z); uint16_t item, tmp; if (block == B_oak_leaves) { if (sequence % 200 < 2) item = I_apple; else if (sequence % 50 < 2) item = I_stick; else if (sequence % 40 < 2) item = I_oak_sapling; else item = 0; } else item = B_to_I[block]; makeBlockChange(x, y, z, 0); if (item) givePlayerItem(client_fd, item); } return 0; } // S->C Open Screen int sc_openScreen (int client_fd, uint8_t window, const char *title, uint16_t length) { writeVarInt(client_fd, 1 + 2 * sizeVarInt(window) + 1 + 2 + length); writeByte(client_fd, 0x34); writeVarInt(client_fd, window); writeVarInt(client_fd, window); writeByte(client_fd, 8); // string nbt tag writeUint16(client_fd, length); // string length send(client_fd, title, length, 0); } // C->S Use Item On int cs_useItemOn (int client_fd) { uint8_t hand = readByte(client_fd); int64_t pos = readInt64(client_fd); int x = pos >> 38; int y = pos << 52 >> 52; int z = pos << 26 >> 38; uint8_t face = readByte(client_fd); // ignore cursor position readUint32(client_fd); readUint32(client_fd); readUint32(client_fd); // ignore "inside block" and "world border hit" readByte(client_fd); readByte(client_fd); int sequence = readVarInt(client_fd); uint8_t target = getBlockAt(x, y, z); if (target == B_crafting_table) { sc_openScreen(client_fd, 12, "Crafting", 8); return 0; } PlayerData *player; if (getPlayerData(client_fd, &player)) return 1; uint16_t item = player->inventory_items[player->hotbar]; uint8_t block = item == 320 ? B_crafting_table : I_to_B[item]; // hack!! // if the selected item doesn't correspond to a block, exit if (block == 0) return 0; // if the selected slot doesn't hold any items, exit if (player->inventory_count[player->hotbar] == 0) return 0; // decrease item amount in selected slot player->inventory_count[player->hotbar] --; // clear item id in slot if amount is zero if (player->inventory_count[player->hotbar] == 0) player->inventory_items[player->hotbar] = 0; switch (face) { case 0: makeBlockChange(x, y - 1, z, block); break; case 1: makeBlockChange(x, y + 1, z, block); break; case 2: makeBlockChange(x, y, z - 1, block); break; case 3: makeBlockChange(x, y, z + 1, block); break; case 4: makeBlockChange(x - 1, y, z, block); break; case 5: makeBlockChange(x + 1, y, z, block); break; default: break; } return 0; } // C->S Click Container int cs_clickContainer (int client_fd) { int window_id = readVarInt(client_fd); readVarInt(client_fd); // ignore state id readUint16(client_fd); // ignore clicked slot number readByte(client_fd); // ignore button readVarInt(client_fd); // ignore operation mode int changes_count = readVarInt(client_fd); PlayerData *player; if (getPlayerData(client_fd, &player)) return 1; uint8_t slot, count, craft = false; uint16_t item; int tmp; for (int i = 0; i < changes_count; i ++) { slot = clientSlotToServerSlot(window_id, readUint16(client_fd)); // slots outside of the inventory overflow into the crafting buffer if (slot > 40) craft = true; if (!readByte(client_fd)) { // no item? if (slot != 255) { player->inventory_items[slot] = 0; if (slot <= 40) player->inventory_count[slot] = 0; } continue; } item = readVarInt(client_fd); count = (uint8_t)readVarInt(client_fd); // ignore components tmp = readVarInt(client_fd); recv(client_fd, recv_buffer, tmp, MSG_WAITALL); tmp = readVarInt(client_fd); recv(client_fd, recv_buffer, tmp, MSG_WAITALL); if (count > 0) { player->inventory_items[slot] = item; if (slot <= 40) player->inventory_count[slot] = count; } } if (craft) { getCraftingOutput(player, &count, &item); sc_setContainerSlot(client_fd, window_id, 0, count, item); } return 0; } // C->S Set Player Position And Rotation int cs_setPlayerPositionAndRotation (int client_fd, double *x, double *y, double *z, float *yaw, float *pitch) { *x = readDouble(client_fd); *y = readDouble(client_fd); *z = readDouble(client_fd); *yaw = readFloat(client_fd); *pitch = readFloat(client_fd); // ignore flags readByte(client_fd); return 0; } // C->S Set Player Position int cs_setPlayerPosition (int client_fd, double *x, double *y, double *z) { *x = readDouble(client_fd); *y = readDouble(client_fd); *z = readDouble(client_fd); // ignore flags readByte(client_fd); return 0; } // C->S Set Held Item (serverbound) int cs_setHeldItem (int client_fd) { PlayerData *player; if (getPlayerData(client_fd, &player)) return 1; player->hotbar = (uint8_t)readUint16(client_fd); return 0; } // S->C Set Held Item (clientbound) int sc_setHeldItem (int client_fd, uint8_t slot) { writeVarInt(client_fd, sizeVarInt(0x62) + 1); writeVarInt(client_fd, 0x62); writeByte(client_fd, slot); return 0; } // S->C Registry Data (Multiple packets) int sc_registries (int client_fd) { printf("Sending Registries\n\n"); send(client_fd, registries_bin, sizeof(registries_bin), 0); char wolf_sound_variant[] = { 0x07, 0x1c, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x77, 0x6f, 0x6c, 0x66, 0x5f, 0x73, 0x6f, 0x75, 0x6e, 0x64, 0x5f, 0x76, 0x61, 0x72, 0x69, 0x61, 0x6e, 0x74, 0x07, 0x0f, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x61, 0x6e, 0x67, 0x72, 0x79, 0x00, 0x0d, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x62, 0x69, 0x67, 0x00, 0x11, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x63, 0x6c, 0x61, 0x73, 0x73, 0x69, 0x63, 0x00, 0x0e, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x63, 0x75, 0x74, 0x65, 0x00, 0x10, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x67, 0x72, 0x75, 0x6d, 0x70, 0x79, 0x00, 0x10, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x70, 0x75, 0x67, 0x6c, 0x69, 0x6e, 0x00, 0x0d, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x73, 0x61, 0x64, 0x00 }; char pig_variant[] = { 0x07, 0x15, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x70, 0x69, 0x67, 0x5f, 0x76, 0x61, 0x72, 0x69, 0x61, 0x6e, 0x74, 0x03, 0x0e, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x63, 0x6f, 0x6c, 0x64, 0x00, 0x13, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x74, 0x65, 0x6d, 0x70, 0x65, 0x72, 0x61, 0x74, 0x65, 0x00, 0x0e, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x77, 0x61, 0x72, 0x6d, 0x00 }; char frog_variant[] = { 0x07, 0x16, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x66, 0x72, 0x6f, 0x67, 0x5f, 0x76, 0x61, 0x72, 0x69, 0x61, 0x6e, 0x74, 0x03, 0x0e, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x63, 0x6f, 0x6c, 0x64, 0x00, 0x13, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x74, 0x65, 0x6d, 0x70, 0x65, 0x72, 0x61, 0x74, 0x65, 0x00, 0x0e, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x77, 0x61, 0x72, 0x6d, 0x00 }; char cat_variant[] = { 0x07, 0x15, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x63, 0x61, 0x74, 0x5f, 0x76, 0x61, 0x72, 0x69, 0x61, 0x6e, 0x74, 0x0b, 0x13, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x61, 0x6c, 0x6c, 0x5f, 0x62, 0x6c, 0x61, 0x63, 0x6b, 0x00, 0x0f, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x62, 0x6c, 0x61, 0x63, 0x6b, 0x00, 0x1b, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x62, 0x72, 0x69, 0x74, 0x69, 0x73, 0x68, 0x5f, 0x73, 0x68, 0x6f, 0x72, 0x74, 0x68, 0x61, 0x69, 0x72, 0x00, 0x10, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x63, 0x61, 0x6c, 0x69, 0x63, 0x6f, 0x00, 0x10, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x6a, 0x65, 0x6c, 0x6c, 0x69, 0x65, 0x00, 0x11, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x70, 0x65, 0x72, 0x73, 0x69, 0x61, 0x6e, 0x00, 0x11, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x72, 0x61, 0x67, 0x64, 0x6f, 0x6c, 0x6c, 0x00, 0x0d, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x72, 0x65, 0x64, 0x00, 0x11, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x73, 0x69, 0x61, 0x6d, 0x65, 0x73, 0x65, 0x00, 0x0f, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x74, 0x61, 0x62, 0x62, 0x79, 0x00, 0x0f, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x77, 0x68, 0x69, 0x74, 0x65, 0x00 }; char cow_variant[] = { 0x07, 0x15, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x63, 0x6f, 0x77, 0x5f, 0x76, 0x61, 0x72, 0x69, 0x61, 0x6e, 0x74, 0x03, 0x0e, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x63, 0x6f, 0x6c, 0x64, 0x00, 0x13, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x74, 0x65, 0x6d, 0x70, 0x65, 0x72, 0x61, 0x74, 0x65, 0x00, 0x0e, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x77, 0x61, 0x72, 0x6d, 0x00 }; char chicken_variant[] = { 0x07, 0x19, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x63, 0x68, 0x69, 0x63, 0x6b, 0x65, 0x6e, 0x5f, 0x76, 0x61, 0x72, 0x69, 0x61, 0x6e, 0x74, 0x03, 0x0e, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x63, 0x6f, 0x6c, 0x64, 0x00, 0x13, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x74, 0x65, 0x6d, 0x70, 0x65, 0x72, 0x61, 0x74, 0x65, 0x00, 0x0e, 0x6d, 0x69, 0x6e, 0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x3a, 0x77, 0x61, 0x72, 0x6d, 0x00 }; writeVarInt(client_fd, sizeof(wolf_sound_variant)); send(client_fd, &wolf_sound_variant, sizeof(wolf_sound_variant), 0); writeVarInt(client_fd, sizeof(pig_variant)); send(client_fd, &pig_variant, sizeof(pig_variant), 0); writeVarInt(client_fd, sizeof(frog_variant)); send(client_fd, &frog_variant, sizeof(frog_variant), 0); writeVarInt(client_fd, sizeof(cat_variant)); send(client_fd, &cat_variant, sizeof(cat_variant), 0); writeVarInt(client_fd, sizeof(cow_variant)); send(client_fd, &cow_variant, sizeof(cow_variant), 0); writeVarInt(client_fd, sizeof(chicken_variant)); send(client_fd, &chicken_variant, sizeof(chicken_variant), 0); return 0; }