#include #include #include #include #ifndef CLOCK_REALTIME #define CLOCK_REALTIME 0 #endif #ifdef ESP_PLATFORM #include "freertos/FreeRTOS.h" #include "freertos/task.h" #include "esp_wifi.h" #include "esp_event.h" #include "esp_task_wdt.h" #include "lwip/sockets.h" #include "lwip/netdb.h" #else #include #include #endif #include "src/globals.h" #include "src/tools.h" #include "src/varnum.h" #include "src/packets.h" #include "src/worldgen.h" #include "src/registries.h" uint64_t world_time = 0; void handlePacket (int client_fd, int length, int packet_id) { int state = getClientState(client_fd); switch (packet_id) { case 0x00: if (state == STATE_NONE) { if (cs_handshake(client_fd)) break; return; } else if (state == STATE_LOGIN) { if (cs_loginStart(client_fd)) break; if (reservePlayerData(client_fd, (char *)(recv_buffer + 17))) break; if (sc_loginSuccess(client_fd, (char *)recv_buffer, (char *)(recv_buffer + 17))) break; return; } else if (state == STATE_CONFIGURATION) { if (cs_clientInformation(client_fd)) break; if (sc_knownPacks(client_fd)) break; if (sc_registries(client_fd)) break; return; } break; case 0x02: if (state == STATE_CONFIGURATION) { if (cs_pluginMessage(client_fd)) break; return; } break; case 0x03: if (state == STATE_LOGIN) { printf("Client Acknowledged Login\n\n"); setClientState(client_fd, STATE_CONFIGURATION); return; } else if (state == STATE_CONFIGURATION) { printf("Client Acknowledged Configuration\n\n"); setClientState(client_fd, STATE_PLAY); sc_loginPlay(client_fd); PlayerData *player; if (getPlayerData(client_fd, &player)) break; float spawn_x = 8.5f, spawn_y = 80.0f, spawn_z = 8.5f; float spawn_yaw = 0.0f, spawn_pitch = 0.0f; if (player->y == -32767) { // is this a new player? int _x = 8 / chunk_size; int _z = 8 / chunk_size; int rx = 8 % chunk_size; int rz = 8 % chunk_size; spawn_y = getHeightAt(rx, rz, _x, _z, getChunkHash(_x, _z)) + 1; } else { spawn_x = player->x > 0 ? (float)player->x + 0.5 : (float)player->x - 0.5; spawn_y = player->y; spawn_z = player->z > 0 ? (float)player->z + 0.5 : (float)player->z - 0.5; spawn_yaw = player->yaw * 180 / 127; spawn_pitch = player->pitch * 90 / 127; } sc_synchronizePlayerPosition(client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch); for (uint8_t i = 0; i < 41; i ++) { sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(i), player->inventory_count[i], player->inventory_items[i]); } sc_setHeldItem(client_fd, player->hotbar); sc_playerAbilities(client_fd, 0x01 + 0x04); // invulnerability + flight sc_updateTime(client_fd, world_time); short _x = player->x / 16, _z = player->z / 16; if (player->x % 16 < 0) _x -= 1; if (player->z % 16 < 0) _z -= 1; sc_setDefaultSpawnPosition(client_fd, 8, 80, 8); sc_startWaitingForChunks(client_fd); sc_setCenterChunk(client_fd, _x, _z); // Send spawn chunk first sc_chunkDataAndUpdateLight(client_fd, _x, _z); for (int i = -2; i <= 2; i ++) { for (int j = -2; j <= 2; j ++) { if (i == 0 && j == 0) continue; sc_chunkDataAndUpdateLight(client_fd, _x + i, _z + j); } } // Re-synchronize player position after all chunks have been sent sc_synchronizePlayerPosition(client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch); return; } break; case 0x07: if (state == STATE_CONFIGURATION) { printf("Received Client's Known Packs\n"); printf(" Finishing configuration\n\n"); sc_finishConfiguration(client_fd); } break; case 0x0C: if (state == STATE_PLAY) { // client tick return; } break; case 0x11: if (state == STATE_PLAY) { cs_clickContainer(client_fd); return; } break; case 0x1D: case 0x1E: if (state == STATE_PLAY) { double x, y, z; float yaw, pitch; if (packet_id == 0x1D) cs_setPlayerPosition(client_fd, &x, &y, &z); else cs_setPlayerPositionAndRotation(client_fd, &x, &y, &z, &yaw, &pitch); short cx = x, cy = y, cz = z; PlayerData *player; if (getPlayerData(client_fd, &player)) break; short _x = (cx < 0 ? cx - 16 : cx) / 16, _z = (cz < 0 ? cz - 16 : cz) / 16; short dx = _x - (player->x < 0 ? player->x - 16 : player->x) / 16, dz = _z - (player->z < 0 ? player->z - 16 : player->z) / 16; if (dx != 0 || dz != 0) { printf("sending new chunks (%d, %d)\n", _x, _z); sc_setCenterChunk(client_fd, _x, _z); clock_t start, end; int count = 0; start = clock(); if (dx != 0 && dz != 0) { sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z - dx); sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z); sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz); sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz * 2); sc_chunkDataAndUpdateLight(client_fd, _x + dx, _z + dz * 2); sc_chunkDataAndUpdateLight(client_fd, _x, _z + dz * 2); sc_chunkDataAndUpdateLight(client_fd, _x - dz, _z + dz * 2); count += 5; } else { for (int i = -2; i <= 2; i ++) { count ++; sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2 + i * dz, _z + dz * 2 + i * dx); printf("(%d, %d) ", _x + dx * 2 + i * dz, _z + dz * 2 + i * dx); } printf("\n"); } end = clock(); double total_ms = (double)(end - start) / CLOCKS_PER_SEC * 1000; printf("generated %d chunks in %.0f ms (%.2f ms per chunk)\n", count, total_ms, total_ms / count); } player->x = cx; player->y = cy; player->z = cz; if (packet_id == 0x1E) { player->yaw = ((short)(yaw + 540) % 360 - 180) * 127 / 180; player->pitch = pitch / 90.0f * 127.0f; } return; } break; case 0x34: if (state == STATE_PLAY) { cs_setHeldItem(client_fd); return; } break; case 0x28: if (state == STATE_PLAY) { cs_playerAction(client_fd); return; } break; case 0x3F: if (state == STATE_PLAY) { cs_useItemOn(client_fd); return; } break; default: break; } // if (packet_id < 16) printf("Unknown/bad packet: 0x0%X, length: %d, state: %d\n\n", packet_id, length, state); // else printf("Unknown/bad packet: 0x%X, length: %d, state: %d\n\n", packet_id, length, state); recv_count = recv(client_fd, recv_buffer, length, 0); } int main () { #ifdef ESP_PLATFORM esp_task_wdt_add(NULL); #endif for (int i = 0; i < sizeof(block_changes) / sizeof(BlockChange); i ++) { block_changes[i].block = 0xFF; } int server_fd, client_fd, opt = 1; struct sockaddr_in server_addr, client_addr; socklen_t addr_len = sizeof(client_addr); struct sockaddr_in addr; // Create socket server_fd = socket(AF_INET, SOCK_STREAM, 0); if (server_fd == -1) { perror("socket failed"); exit(EXIT_FAILURE); } if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)) < 0) { perror("socket options failed"); exit(EXIT_FAILURE); } // Bind socket to IP/port server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = INADDR_ANY; server_addr.sin_port = htons(PORT); if (bind(server_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) { perror("bind failed"); close(server_fd); exit(EXIT_FAILURE); } // Listen for incoming connections if (listen(server_fd, 5) < 0) { perror("listen failed"); close(server_fd); exit(EXIT_FAILURE); } printf("Server listening on port %d...\n", PORT); while (true) { // Accept a connection client_fd = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len); if (client_fd < 0) { perror("accept failed"); close(server_fd); exit(EXIT_FAILURE); } printf("Client connected.\n"); struct timespec time_now; struct timespec keepalive_last; clock_gettime(CLOCK_REALTIME, &time_now); clock_gettime(CLOCK_REALTIME, &keepalive_last); while (true) { if (getClientState(client_fd) == STATE_PLAY) { clock_gettime(CLOCK_REALTIME, &time_now); if (time_now.tv_sec - keepalive_last.tv_sec > 10) { sc_keepAlive(client_fd); sc_updateTime(client_fd, world_time += 200); clock_gettime(CLOCK_REALTIME, &keepalive_last); /** * If the RNG seed ever hits 0, it'll never generate anything * else. This is because the fast_rand function uses a simple * XORshift. This isn't a common concern, so we only check for * this periodically. If it does become zero, we reset it to * the world seed as a good-enough fallback. */ if (rng_seed == 0) rng_seed = world_seed; } } int length = readVarInt(client_fd); if (length == VARNUM_ERROR) break; int packet_id = readVarInt(client_fd); if (packet_id == VARNUM_ERROR) break; handlePacket(client_fd, length - sizeVarInt(packet_id), packet_id); if (recv_count == -1) break; wdt_reset(); } setClientState(client_fd, STATE_NONE); clearPlayerFD(client_fd); close(client_fd); printf("Connection closed.\n"); wdt_reset(); } close(server_fd); printf("Server closed.\n"); #ifdef ESP_PLATFORM vTaskDelete(NULL); #else return 0; #endif } #ifdef ESP_PLATFORM static void wifi_event_handler (void *arg, esp_event_base_t event_base, int32_t event_id, void *event_data) { if (event_base == WIFI_EVENT && event_id == WIFI_EVENT_STA_START) { esp_wifi_connect(); } else if (event_base == WIFI_EVENT && event_id == WIFI_EVENT_STA_DISCONNECTED) { esp_wifi_connect(); } else if (event_base == IP_EVENT && event_id == IP_EVENT_STA_GOT_IP) { printf("Got IP, starting server...\n\n"); xTaskCreate(main, "bareiron", 4096, NULL, 5, NULL); } } void wifi_init () { esp_netif_init(); esp_event_loop_create_default(); esp_netif_create_default_wifi_sta(); wifi_init_config_t cfg = WIFI_INIT_CONFIG_DEFAULT(); esp_wifi_init(&cfg); esp_event_handler_instance_register(WIFI_EVENT, ESP_EVENT_ANY_ID, &wifi_event_handler, NULL, NULL); esp_event_handler_instance_register(IP_EVENT, IP_EVENT_STA_GOT_IP, &wifi_event_handler, NULL, NULL); wifi_config_t wifi_config = { .sta = { .ssid = WIFI_SSID, .password = WIFI_PASS, .threshold.authmode = WIFI_AUTH_WPA2_PSK } }; esp_wifi_set_mode(WIFI_MODE_STA); esp_wifi_set_config(WIFI_IF_STA, &wifi_config); esp_wifi_start(); } void app_main () { wifi_init(); } #endif