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Files
bareiron/include/packets.h
2025-08-22 13:41:19 +03:00

50 lines
2.6 KiB
C

#ifndef H_PACKETS
#define H_PACKETS
int cs_handshake (int client_fd);
int cs_loginStart (int client_fd, uint8_t *uuid, char *name);
int cs_clientInformation (int client_fd);
int cs_pluginMessage (int client_fd);
int cs_playerAction (int client_fd);
int cs_useItemOn (int client_fd);
int cs_setPlayerPositionAndRotation (int client_fd, double *x, double *y, double *z, float *yaw, float *pitch, uint8_t *on_ground);
int cs_setPlayerPosition (int client_fd, double *x, double *y, double *z, uint8_t *on_ground);
int cs_setPlayerRotation (int client_fd, float *yaw, float *pitch, uint8_t *on_ground);
int cs_setPlayerMovementFlags (int client_fd, uint8_t *on_ground);
int cs_setHeldItem (int client_fd);
int cs_clickContainer (int client_fd);
int cs_closeContainer (int client_fd);
int cs_clientStatus (int client_fd);
int cs_chat(int client_fd);
int sc_loginSuccess (int client_fd, uint8_t *uuid, char *name);
int sc_knownPacks (int client_fd);
int sc_finishConfiguration (int client_fd);
int sc_loginPlay (int client_fd);
int sc_synchronizePlayerPosition (int client_fd, double x, double y, double z, float yaw, float pitch);
int sc_setDefaultSpawnPosition (int client_fd, int64_t x, int64_t y, int64_t z);
int sc_startWaitingForChunks (int client_fd);
int sc_playerAbilities (int client_fd, uint8_t flags);
int sc_updateTime (int client_fd, uint64_t ticks);
int sc_setCenterChunk (int client_fd, int x, int y);
int sc_chunkDataAndUpdateLight (int client_fd, int _x, int _z);
int sc_keepAlive (int client_fd);
int sc_setContainerSlot (int client_fd, int window_id, uint16_t slot, uint8_t count, uint16_t item);
int sc_setHeldItem (int client_fd, uint8_t slot);
int sc_blockUpdate (int client_fd, int64_t x, int64_t y, int64_t z, uint8_t block);
int sc_openScreen (int client_fd, uint8_t window, const char *title, uint16_t length);
int sc_acknowledgeBlockChange (int client_fd, int sequence);
int sc_playerInfoUpdateAddPlayer (int client_fd, PlayerData player);
int sc_spawnEntity (int client_fd, int id, uint8_t *uuid, int type, double x, double y, double z, uint8_t yaw, uint8_t pitch);
int sc_spawnEntityPlayer (int client_fd, PlayerData player);
int sc_teleportEntity (int client_fd, int id, double x, double y, double z, float yaw, float pitch);
int sc_setHeadRotation (int client_fd, int id, uint8_t yaw);
int sc_updateEntityRotation (int client_fd, int id, uint8_t yaw, uint8_t pitch);
int sc_damageEvent (int client_fd, int id, int type);
int sc_setHealth (int client_fd, uint8_t health, uint8_t food);
int sc_respawn (int client_fd);
int sc_systemChat (int client_fd, char* message, uint16_t len);
int sc_registries (int client_fd);
#endif