mirror of
https://github.com/p2r3/bareiron.git
synced 2025-10-02 07:35:08 +02:00
682 lines
17 KiB
C
682 lines
17 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef ESP_PLATFORM
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#include "lwip/sockets.h"
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#include "lwip/netdb.h"
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#include "esp_task_wdt.h"
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#else
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#include <arpa/inet.h>
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#include <unistd.h>
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#endif
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#include "globals.h"
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#include "tools.h"
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#include "varnum.h"
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#include "registries.h"
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#include "worldgen.h"
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#include "crafting.h"
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// C->S Handshake
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int cs_handshake (int client_fd) {
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printf("Received Handshake:\n");
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printf(" Protocol version: %d\n", (int)readVarInt(client_fd));
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readString(client_fd);
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if (recv_count == -1) return 1;
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printf(" Server address: %s\n", recv_buffer);
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printf(" Server port: %u\n", readUint16(client_fd));
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int intent = readVarInt(client_fd);
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if (intent == VARNUM_ERROR) return 1;
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printf(" Intent: %d\n\n", intent);
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setClientState(client_fd, intent);
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return 0;
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}
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// C->S Login Start
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// Leaves player name and UUID at indexes 0 and 17 of recv_buffer, respectively
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int cs_loginStart (int client_fd) {
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printf("Received Login Start:\n");
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readString(client_fd);
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if (recv_count == -1) return 1;
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printf(" Player name: %s\n", recv_buffer);
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recv_count = recv(client_fd, recv_buffer + 17, 16, MSG_WAITALL);
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if (recv_count == -1) return 1;
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printf(" Player UUID: ");
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for (int i = 17; i < 33; i ++) printf("%x", recv_buffer[i]);
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printf("\n\n");
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return 0;
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}
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// S->C Login Success
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int sc_loginSuccess (int client_fd, char *name, char *uuid) {
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printf("Sending Login Success...\n\n");
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int name_length = strlen(name);
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writeVarInt(client_fd, 1 + 16 + sizeVarInt(name_length) + name_length + 1);
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writeVarInt(client_fd, 0x02);
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send(client_fd, uuid, 16, 0);
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writeVarInt(client_fd, name_length);
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send(client_fd, name, name_length, 0);
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writeVarInt(client_fd, 0);
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return 0;
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}
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int cs_clientInformation (int client_fd) {
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int tmp;
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printf("Received Client Information:\n");
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readString(client_fd);
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if (recv_count == -1) return 1;
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printf(" Locale: %s\n", recv_buffer);
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tmp = readByte(client_fd);
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if (recv_count == -1) return 1;
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printf(" View distance: %d\n", tmp);
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tmp = readVarInt(client_fd);
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if (recv_count == -1) return 1;
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printf(" Chat mode: %d\n", tmp);
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tmp = readByte(client_fd);
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if (recv_count == -1) return 1;
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if (tmp) printf(" Chat colors: on\n");
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else printf(" Chat colors: off\n");
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tmp = readByte(client_fd);
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if (recv_count == -1) return 1;
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printf(" Skin parts: %d\n", tmp);
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tmp = readVarInt(client_fd);
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if (recv_count == -1) return 1;
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if (tmp) printf(" Main hand: right\n");
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else printf(" Main hand: left\n");
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tmp = readByte(client_fd);
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if (recv_count == -1) return 1;
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if (tmp) printf(" Text filtering: on\n");
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else printf(" Text filtering: off\n");
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tmp = readByte(client_fd);
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if (recv_count == -1) return 1;
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if (tmp) printf(" Allow listing: on\n");
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else printf(" Allow listing: off\n");
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tmp = readVarInt(client_fd);
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if (recv_count == -1) return 1;
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printf(" Particles: %d\n\n", tmp);
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return 0;
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}
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// S->C Clientbound Known Packs
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int sc_knownPacks (int client_fd) {
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printf("Sending Server's Known Packs\n\n");
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char known_packs[] = {
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0x0e, 0x01, 0x09, 0x6d, 0x69, 0x6e,
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0x65, 0x63, 0x72, 0x61, 0x66, 0x74, 0x04, 0x63,
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0x6f, 0x72, 0x65, 0x06, 0x31, 0x2e, 0x32, 0x31,
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0x2e, 0x38
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};
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writeVarInt(client_fd, 24);
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send(client_fd, &known_packs, 24, 0);
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return 0;
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}
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// C->S Serverbound Plugin Message
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int cs_pluginMessage (int client_fd) {
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printf("Received Plugin Message:\n");
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readString(client_fd);
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if (recv_count == -1) return 1;
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printf(" Channel: \"%s\"\n", recv_buffer);
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if (strcmp((char *)recv_buffer, "minecraft:brand") == 0) {
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readString(client_fd);
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if (recv_count == -1) return 1;
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printf(" Brand: \"%s\"\n", recv_buffer);
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}
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printf("\n");
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return 0;
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}
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// S->C Finish Configuration
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int sc_finishConfiguration (int client_fd) {
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writeVarInt(client_fd, 1);
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writeVarInt(client_fd, 0x03);
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return 0;
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}
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// S->C Login (play)
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int sc_loginPlay (int client_fd) {
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writeVarInt(client_fd, 69 + sizeVarInt(MAX_PLAYERS));
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writeByte(client_fd, 0x2B);
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// entity id
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uint32_t entity_id = getClientIndex(client_fd);
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send(client_fd, &entity_id, 4, 0);
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// hardcore
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writeByte(client_fd, false);
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// dimensions
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writeVarInt(client_fd, 1);
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writeVarInt(client_fd, 19);
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const char *dimension = "minecraft:overworld";
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send(client_fd, dimension, 19, 0);
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// maxplayers
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writeVarInt(client_fd, MAX_PLAYERS);
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// view distance
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writeVarInt(client_fd, VIEW_DISTANCE);
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// sim distance
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writeVarInt(client_fd, 2);
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// reduced debug info
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writeByte(client_fd, 0);
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// respawn screen
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writeByte(client_fd, true);
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// limited crafting
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writeByte(client_fd, false);
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// dimension id
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writeVarInt(client_fd, 0);
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// dimension name
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writeVarInt(client_fd, 19);
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send(client_fd, dimension, 19, 0);
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// hashed seed
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writeUint64(client_fd, 0x0123456789ABCDEF);
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// gamemode
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writeByte(client_fd, GAMEMODE);
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// previous gamemode
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writeByte(client_fd, 0xFF);
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// is debug
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writeByte(client_fd, 0);
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// is flat
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writeByte(client_fd, 0);
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// has death location
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writeByte(client_fd, 0);
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// portal cooldown
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writeVarInt(client_fd, 0);
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// sea level
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writeVarInt(client_fd, 63);
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// secure chat
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writeByte(client_fd, 0);
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return 0;
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}
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// S->C Synchronize Player Position
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int sc_synchronizePlayerPosition (int client_fd, double x, double y, double z, float yaw, float pitch) {
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writeVarInt(client_fd, 61 + sizeVarInt(-1));
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writeByte(client_fd, 0x41);
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// Teleport ID
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writeVarInt(client_fd, -1);
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// Position
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writeDouble(client_fd, x);
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writeDouble(client_fd, y);
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writeDouble(client_fd, z);
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// Velocity
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writeDouble(client_fd, 0);
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writeDouble(client_fd, 0);
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writeDouble(client_fd, 0);
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// Angles (Yaw/Pitch)
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writeFloat(client_fd, yaw);
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writeFloat(client_fd, pitch);
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// Flags
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writeUint32(client_fd, 0);
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return 0;
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}
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// S->C Set Default Spawn Position
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int sc_setDefaultSpawnPosition (int client_fd, int64_t x, int64_t y, int64_t z) {
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writeVarInt(client_fd, sizeVarInt(0x5A) + 12);
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writeVarInt(client_fd, 0x5A);
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writeUint64(client_fd, ((x & 0x3FFFFFF) << 38) | ((z & 0x3FFFFFF) << 12) | (y & 0xFFF));
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writeFloat(client_fd, 0);
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return 0;
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}
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// S->C Player Abilities (clientbound)
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int sc_playerAbilities (int client_fd, uint8_t flags) {
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writeVarInt(client_fd, 10);
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writeByte(client_fd, 0x39);
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writeByte(client_fd, flags);
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writeFloat(client_fd, 0.05f);
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writeFloat(client_fd, 0.1f);
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return 0;
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}
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// S->C Update Time
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int sc_updateTime (int client_fd, uint64_t ticks) {
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writeVarInt(client_fd, sizeVarInt(0x6A) + 17);
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writeVarInt(client_fd, 0x6A);
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writeUint64(client_fd, ticks);
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writeUint64(client_fd, ticks);
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writeByte(client_fd, true);
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return 0;
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}
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// S->C Game Event 13 (Start waiting for level chunks)
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int sc_startWaitingForChunks (int client_fd) {
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writeVarInt(client_fd, 6);
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writeByte(client_fd, 0x22);
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writeByte(client_fd, 13);
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writeUint32(client_fd, 0);
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return 0;
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}
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// S->C Set Center Chunk
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int sc_setCenterChunk (int client_fd, int x, int y) {
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writeVarInt(client_fd, 1 + sizeVarInt(x) + sizeVarInt(y));
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writeByte(client_fd, 0x57);
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writeVarInt(client_fd, x);
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writeVarInt(client_fd, y);
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return 0;
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}
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// S->C Chunk Data and Update Light
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int sc_chunkDataAndUpdateLight (int client_fd, int _x, int _z) {
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const int chunk_data_size = (4101 + sizeVarInt(256) + sizeof(network_block_palette)) * 20 + 6 * 12;
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const int light_data_size = 14 + (sizeVarInt(2048) + 2048) * 26;
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writeVarInt(client_fd, 11 + sizeVarInt(chunk_data_size) + chunk_data_size + light_data_size);
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writeByte(client_fd, 0x27);
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writeUint32(client_fd, _x);
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writeUint32(client_fd, _z);
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writeVarInt(client_fd, 0); // omit heightmaps
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writeVarInt(client_fd, chunk_data_size);
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int x = _x * 16, z = _z * 16, y;
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// send 4 chunk sections (up to Y=0) with no blocks
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for (int i = 0; i < 4; i ++) {
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writeUint16(client_fd, 4096); // block count
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writeByte(client_fd, 0); // block bits
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writeVarInt(client_fd, 85); // block palette (bedrock)
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writeByte(client_fd, 0); // biome bits
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writeByte(client_fd, 0); // biome palette
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}
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// reset watchdog and yield
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wdt_reset();
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// send chunk sections
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for (int i = 0; i < 20; i ++) {
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y = i * 16;
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writeUint16(client_fd, 4096); // block count
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writeByte(client_fd, 8); // bits per entry
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writeVarInt(client_fd, 256); // block palette length
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// block palette as varint buffer
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send(client_fd, network_block_palette, sizeof(network_block_palette), 0);
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// chunk section buffer
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buildChunkSection(x, y, z);
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send(client_fd, chunk_section, 4096, 0);
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// biome data
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writeByte(client_fd, 0); // bits per entry
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writeByte(client_fd, W_plains); // biome palette
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// reset watchdog and yield
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wdt_reset();
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}
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// send 8 chunk sections (up to Y=192) with no blocks
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for (int i = 0; i < 8; i ++) {
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writeUint16(client_fd, 4096); // block count
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writeByte(client_fd, 0); // block bits
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writeVarInt(client_fd, 0); // block palette (air)
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writeByte(client_fd, 0); // biome bits
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writeByte(client_fd, 0); // biome palette
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}
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// reset watchdog and yield
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wdt_reset();
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writeVarInt(client_fd, 0); // omit block entities
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// light data
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writeVarInt(client_fd, 1);
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writeUint64(client_fd, 0b11111111111111111111111111);
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writeVarInt(client_fd, 0);
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writeVarInt(client_fd, 0);
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writeVarInt(client_fd, 0);
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// sky light array
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writeVarInt(client_fd, 26);
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for (int i = 0; i < 2048; i ++) chunk_section[i] = 0xFF;
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for (int i = 2048; i < 4096; i ++) chunk_section[i] = 0;
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for (int i = 0; i < 8; i ++) {
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writeVarInt(client_fd, 2048);
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send(client_fd, chunk_section + 2048, 2048, 0);
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}
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for (int i = 0; i < 18; i ++) {
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writeVarInt(client_fd, 2048);
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send(client_fd, chunk_section, 2048, 0);
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}
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// don't send block light
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writeVarInt(client_fd, 0);
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return 0;
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}
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// S->C Clientbound Keep Alive (play)
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int sc_keepAlive (int client_fd) {
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writeVarInt(client_fd, 9);
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writeByte(client_fd, 0x26);
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writeUint64(client_fd, 0);
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return 0;
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}
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// S->C Set Container Slot
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int sc_setContainerSlot (int client_fd, int window_id, uint16_t slot, uint8_t count, uint16_t item) {
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writeVarInt(client_fd,
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1 +
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sizeVarInt(window_id) +
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1 + 2 +
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sizeVarInt(count) +
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(count > 0 ? sizeVarInt(item) + 2 : 0)
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);
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writeByte(client_fd, 0x14);
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writeVarInt(client_fd, window_id);
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writeVarInt(client_fd, 0);
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writeUint16(client_fd, slot);
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writeVarInt(client_fd, count);
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if (count > 0) {
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writeVarInt(client_fd, item);
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writeVarInt(client_fd, 0);
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writeVarInt(client_fd, 0);
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}
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return 0;
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}
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// C->S Player Action
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int cs_playerAction (int client_fd) {
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uint8_t action = readByte(client_fd);
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int64_t pos = readInt64(client_fd);
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int x = pos >> 38;
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int y = pos << 52 >> 52;
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int z = pos << 26 >> 38;
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readByte(client_fd); // ignore face
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int sequence = readVarInt(client_fd);
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if ((action == 0 && GAMEMODE == 1)) {
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// block was mined in creative
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makeBlockChange(x, y, z, 0);
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} else if (action == 2) {
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// block was mined in survival
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uint8_t block = getBlockAt(x, y, z);
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uint16_t item = getMiningResult(client_fd, block);
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makeBlockChange(x, y, z, 0);
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if (item) {
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PlayerData *player;
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if (getPlayerData(client_fd, &player)) return 1;
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givePlayerItem(player, item, 1);
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}
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}
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return 0;
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}
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// S->C Open Screen
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int sc_openScreen (int client_fd, uint8_t window, const char *title, uint16_t length) {
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writeVarInt(client_fd, 1 + 2 * sizeVarInt(window) + 1 + 2 + length);
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writeByte(client_fd, 0x34);
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writeVarInt(client_fd, window);
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writeVarInt(client_fd, window);
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writeByte(client_fd, 8); // string nbt tag
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writeUint16(client_fd, length); // string length
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send(client_fd, title, length, 0);
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return 0;
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}
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// C->S Use Item On
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int cs_useItemOn (int client_fd) {
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uint8_t hand = readByte(client_fd);
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int64_t pos = readInt64(client_fd);
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int x = pos >> 38;
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int y = pos << 52 >> 52;
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int z = pos << 26 >> 38;
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uint8_t face = readByte(client_fd);
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// ignore cursor position
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readUint32(client_fd);
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readUint32(client_fd);
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readUint32(client_fd);
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// ignore "inside block" and "world border hit"
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readByte(client_fd);
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readByte(client_fd);
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int sequence = readVarInt(client_fd);
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uint8_t target = getBlockAt(x, y, z);
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if (target == B_crafting_table) {
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sc_openScreen(client_fd, 12, "Crafting", 8);
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return 0;
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} else if (target == B_furnace) {
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sc_openScreen(client_fd, 14, "Furnace", 7);
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return 0;
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}
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PlayerData *player;
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if (getPlayerData(client_fd, &player)) return 1;
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uint16_t item = player->inventory_items[player->hotbar];
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uint8_t block = I_to_B(item);
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// if the selected item doesn't correspond to a block, exit
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if (block == 0) return 0;
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// if the selected slot doesn't hold any items, exit
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if (player->inventory_count[player->hotbar] == 0) return 0;
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// decrease item amount in selected slot
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player->inventory_count[player->hotbar] --;
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// clear item id in slot if amount is zero
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if (player->inventory_count[player->hotbar] == 0)
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player->inventory_items[player->hotbar] = 0;
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switch (face) {
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case 0: makeBlockChange(x, y - 1, z, block); break;
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case 1: makeBlockChange(x, y + 1, z, block); break;
|
|
case 2: makeBlockChange(x, y, z - 1, block); break;
|
|
case 3: makeBlockChange(x, y, z + 1, block); break;
|
|
case 4: makeBlockChange(x - 1, y, z, block); break;
|
|
case 5: makeBlockChange(x + 1, y, z, block); break;
|
|
default: break;
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
// C->S Click Container
|
|
int cs_clickContainer (int client_fd) {
|
|
|
|
int window_id = readVarInt(client_fd);
|
|
|
|
readVarInt(client_fd); // ignore state id
|
|
readUint16(client_fd); // ignore clicked slot number
|
|
readByte(client_fd); // ignore button
|
|
readVarInt(client_fd); // ignore operation mode
|
|
|
|
int changes_count = readVarInt(client_fd);
|
|
|
|
PlayerData *player;
|
|
if (getPlayerData(client_fd, &player)) return 1;
|
|
|
|
uint8_t slot, count, craft = false;
|
|
uint16_t item;
|
|
int tmp;
|
|
|
|
for (int i = 0; i < changes_count; i ++) {
|
|
|
|
slot = clientSlotToServerSlot(window_id, readUint16(client_fd));
|
|
// slots outside of the inventory overflow into the crafting buffer
|
|
if (slot > 40) craft = true;
|
|
|
|
if (!readByte(client_fd)) { // no item?
|
|
if (slot != 255) {
|
|
player->inventory_items[slot] = 0;
|
|
player->inventory_count[slot] = 0;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
item = readVarInt(client_fd);
|
|
count = (uint8_t)readVarInt(client_fd);
|
|
|
|
// ignore components
|
|
tmp = readVarInt(client_fd);
|
|
recv(client_fd, recv_buffer, tmp, MSG_WAITALL);
|
|
tmp = readVarInt(client_fd);
|
|
recv(client_fd, recv_buffer, tmp, MSG_WAITALL);
|
|
|
|
if (count > 0) {
|
|
player->inventory_items[slot] = item;
|
|
player->inventory_count[slot] = count;
|
|
}
|
|
|
|
}
|
|
|
|
// window 0 is player inventory, window 12 is crafting table
|
|
if (craft && (window_id == 0 || window_id == 12)) {
|
|
getCraftingOutput(player, &count, &item);
|
|
sc_setContainerSlot(client_fd, window_id, 0, count, item);
|
|
} else if (window_id == 14) { // furnace
|
|
getSmeltingOutput(player);
|
|
for (int i = 0; i < 3; i ++) {
|
|
sc_setContainerSlot(client_fd, window_id, i, player->craft_count[i], player->craft_items[i]);
|
|
}
|
|
}
|
|
|
|
// read but ignore carried item slot (for now)
|
|
if (readByte(client_fd)) {
|
|
readVarInt(client_fd);
|
|
readVarInt(client_fd);
|
|
tmp = readVarInt(client_fd);
|
|
recv(client_fd, recv_buffer, tmp, MSG_WAITALL);
|
|
tmp = readVarInt(client_fd);
|
|
recv(client_fd, recv_buffer, tmp, MSG_WAITALL);
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
// C->S Set Player Position And Rotation
|
|
int cs_setPlayerPositionAndRotation (int client_fd, double *x, double *y, double *z, float *yaw, float *pitch) {
|
|
|
|
*x = readDouble(client_fd);
|
|
*y = readDouble(client_fd);
|
|
*z = readDouble(client_fd);
|
|
|
|
*yaw = readFloat(client_fd);
|
|
*pitch = readFloat(client_fd);
|
|
|
|
// ignore flags
|
|
readByte(client_fd);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
// C->S Set Player Position
|
|
int cs_setPlayerPosition (int client_fd, double *x, double *y, double *z) {
|
|
|
|
*x = readDouble(client_fd);
|
|
*y = readDouble(client_fd);
|
|
*z = readDouble(client_fd);
|
|
|
|
// ignore flags
|
|
readByte(client_fd);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
// C->S Set Held Item (serverbound)
|
|
int cs_setHeldItem (int client_fd) {
|
|
|
|
PlayerData *player;
|
|
if (getPlayerData(client_fd, &player)) return 1;
|
|
|
|
player->hotbar = (uint8_t)readUint16(client_fd);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// S->C Set Held Item (clientbound)
|
|
int sc_setHeldItem (int client_fd, uint8_t slot) {
|
|
|
|
writeVarInt(client_fd, sizeVarInt(0x62) + 1);
|
|
writeVarInt(client_fd, 0x62);
|
|
|
|
writeByte(client_fd, slot);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// C->S Close Container (serverbound)
|
|
int cs_closeContainer (int client_fd) {
|
|
|
|
uint8_t window_id = readVarInt(client_fd);
|
|
|
|
PlayerData *player;
|
|
if (getPlayerData(client_fd, &player)) return 1;
|
|
|
|
// return all items in crafting slots to the player
|
|
for (uint8_t i = 0; i < 9; i ++) {
|
|
givePlayerItem(player, player->craft_items[i], player->craft_count[i]);
|
|
player->craft_items[i] = 0;
|
|
player->craft_count[i] = 0;
|
|
uint8_t client_slot = serverSlotToClientSlot(window_id, 41 + i);
|
|
if (client_slot != 255) sc_setContainerSlot(player->client_fd, 0, client_slot, 0, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// S->C Registry Data (multiple packets) and Update Tags (configuration, multiple packets)
|
|
int sc_registries (int client_fd) {
|
|
|
|
printf("Sending Registries\n\n");
|
|
send(client_fd, registries_bin, sizeof(registries_bin), 0);
|
|
|
|
printf("Sending Tags\n\n");
|
|
send(client_fd, tags_bin, sizeof(tags_bin), 0);
|
|
|
|
return 0;
|
|
|
|
}
|