1
0
mirror of https://github.com/p2r3/bareiron.git synced 2025-10-01 23:25:09 +02:00
Files
bareiron/main.c
2025-08-13 18:27:08 +03:00

305 lines
8.3 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#ifndef CLOCK_REALTIME
#define CLOCK_REALTIME 0
#endif
#include <arpa/inet.h>
#include <unistd.h>
#include "src/globals.h"
#include "src/tools.h"
#include "src/varnum.h"
#include "src/packets.h"
#include "src/worldgen.h"
void handlePacket (int client_fd, int length, int packet_id) {
int state = getClientState(client_fd);
switch (packet_id) {
case 0x00:
if (state == STATE_NONE) {
if (cs_handshake(client_fd)) break;
return;
} else if (state == STATE_LOGIN) {
if (cs_loginStart(client_fd)) break;
if (reservePlayerData(client_fd, recv_buffer + 17)) break;
if (sc_loginSuccess(client_fd, recv_buffer, recv_buffer + 17)) break;
return;
} else if (state == STATE_CONFIGURATION) {
if (cs_clientInformation(client_fd)) break;
if (sc_knownPacks(client_fd)) break;
if (sc_registries(client_fd)) break;
return;
}
break;
case 0x02:
if (state == STATE_CONFIGURATION) {
if (cs_pluginMessage(client_fd)) break;
return;
}
break;
case 0x03:
if (state == STATE_LOGIN) {
printf("Client Acknowledged Login\n\n");
setClientState(client_fd, STATE_CONFIGURATION);
return;
} else if (state == STATE_CONFIGURATION) {
printf("Client Acknowledged Configuration\n\n");
setClientState(client_fd, STATE_PLAY);
sc_loginPlay(client_fd);
PlayerData *player;
if (getPlayerData(client_fd, &player)) break;
if (player->y == -32767) { // is this a new player?
int _x = 8 / chunk_size;
int _z = 8 / chunk_size;
int rx = 8 % chunk_size;
int rz = 8 % chunk_size;
uint32_t chunk_hash = getChunkHash(_x, _z);
sc_synchronizePlayerPosition(client_fd, 8.5, getHeightAt(rx, rz, _x, _z, chunk_hash) + 1, 8.5, 0, 0);
} else {
sc_synchronizePlayerPosition(client_fd, player->x, player->y, player->z, player->yaw * 180 / 127, player->pitch * 90 / 127);
}
for (uint8_t i = 0; i < 41; i ++) {
sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(i), player->inventory_count[i], player->inventory_items[i]);
}
sc_setHeldItem(client_fd, player->hotbar);
short _x = player->x / 16, _z = player->z / 16;
sc_setDefaultSpawnPosition(client_fd, 8, 80, 8);
sc_startWaitingForChunks(client_fd);
sc_setCenterChunk(client_fd, _x, _z);
for (int i = -2; i <= 2; i ++) {
for (int j = -2; j <= 2; j ++) {
sc_chunkDataAndUpdateLight(client_fd, _x + i, _z + j);
}
}
return;
}
break;
case 0x07:
if (state == STATE_CONFIGURATION) {
printf("Received Client's Known Packs\n");
printf(" Finishing configuration\n\n");
sc_finishConfiguration(client_fd);
}
break;
case 0x0C:
if (state == STATE_PLAY) {
// client tick
return;
}
break;
case 0x11:
if (state == STATE_PLAY) {
cs_clickContainer(client_fd);
return;
}
break;
case 0x1D:
case 0x1E:
if (state == STATE_PLAY) {
double x, y, z;
float yaw, pitch;
if (packet_id == 0x1D) cs_setPlayerPosition(client_fd, &x, &y, &z);
else cs_setPlayerPositionAndRotation(client_fd, &x, &y, &z, &yaw, &pitch);
short cx = x + 0.5, cy = y, cz = z + 0.5;
PlayerData *player;
if (getPlayerData(client_fd, &player)) break;
short _x = (cx < 0 ? cx - 16 : cx) / 16, _z = (cz < 0 ? cz - 16 : cz) / 16;
short dx = _x - (player->x < 0 ? player->x - 16 : player->x) / 16, dz = _z - (player->z < 0 ? player->z - 16 : player->z) / 16;
if (dx != 0 || dz != 0) {
printf("sending new chunks (%d, %d)\n", _x, _z);
sc_setCenterChunk(client_fd, _x, _z);
clock_t start, end;
int count = 0;
start = clock();
if (dx != 0 && dz != 0) {
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z - dx);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x + dx, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x - dz, _z + dz * 2);
count += 5;
} else {
for (int i = -2; i <= 2; i ++) {
count ++;
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2 + i * dz, _z + dz * 2 + i * dx);
printf("(%d, %d) ", _x + dx * 2 + i * dz, _z + dz * 2 + i * dx);
}
printf("\n");
}
end = clock();
double total_ms = (double)(end - start) / CLOCKS_PER_SEC * 1000;
printf("generated %d chunks in %.0f ms (%.2f ms per chunk)\n", count, total_ms, total_ms / count);
}
player->x = cx;
player->y = cy;
player->z = cz;
if (packet_id == 0x1E) {
player->yaw = ((short)(yaw + 540) % 360 - 180) * 127 / 180;
player->pitch = pitch / 90.0f * 127.0f;
}
return;
}
break;
case 0x34:
if (state == STATE_PLAY) {
cs_setHeldItem(client_fd);
return;
}
break;
case 0x28:
if (state == STATE_PLAY) {
cs_playerAction(client_fd);
return;
}
break;
case 0x3F:
if (state == STATE_PLAY) {
cs_useItemOn(client_fd);
return;
}
break;
default: break;
}
// if (packet_id < 16) printf("Unknown/bad packet: 0x0%X, length: %d, state: %d\n\n", packet_id, length, state);
// else printf("Unknown/bad packet: 0x%X, length: %d, state: %d\n\n", packet_id, length, state);
recv_count = recv(client_fd, recv_buffer, length, 0);
}
int main () {
for (int i = 0; i < sizeof(block_changes) / sizeof(BlockChange); i ++) {
block_changes[i].block = 0xFF;
}
int server_fd, client_fd, opt = 1;
struct sockaddr_in server_addr, client_addr;
socklen_t addr_len = sizeof(client_addr);
struct sockaddr_in addr;
// Create socket
server_fd = socket(AF_INET, SOCK_STREAM, 0);
if (server_fd == -1) {
perror("socket failed");
exit(EXIT_FAILURE);
}
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)) < 0) {
perror("socket options failed");
exit(EXIT_FAILURE);
}
// Bind socket to IP/port
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(PORT);
if (bind(server_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
perror("bind failed");
close(server_fd);
exit(EXIT_FAILURE);
}
// Listen for incoming connections
if (listen(server_fd, 5) < 0) {
perror("listen failed");
close(server_fd);
exit(EXIT_FAILURE);
}
printf("Server listening on port %d...\n", PORT);
while (true) {
// Accept a connection
client_fd = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len);
if (client_fd < 0) {
perror("accept failed");
close(server_fd);
exit(EXIT_FAILURE);
}
printf("Client connected.\n");
struct timespec time_now;
struct timespec keepalive_last;
clock_gettime(CLOCK_REALTIME, &time_now);
clock_gettime(CLOCK_REALTIME, &keepalive_last);
while (true) {
if (getClientState(client_fd) == STATE_PLAY) {
clock_gettime(CLOCK_REALTIME, &time_now);
if (time_now.tv_sec - keepalive_last.tv_sec > 10) {
sc_keepAlive(client_fd);
clock_gettime(CLOCK_REALTIME, &keepalive_last);
}
}
int length = readVarInt(client_fd);
if (length == VARNUM_ERROR) break;
int packet_id = readVarInt(client_fd);
if (packet_id == VARNUM_ERROR) break;
handlePacket(client_fd, length - sizeVarInt(packet_id), packet_id);
if (recv_count == -1) break;
}
setClientState(client_fd, STATE_NONE);
clearPlayerFD(client_fd);
close(client_fd);
printf("Connection closed.\n");
}
close(server_fd);
printf("Server closed.\n");
return 0;
}