mirror of
https://github.com/p2r3/bareiron.git
synced 2025-10-02 07:35:08 +02:00
311 lines
8.5 KiB
C
311 lines
8.5 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#ifndef CLOCK_REALTIME
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#define CLOCK_REALTIME 0
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#endif
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#include <arpa/inet.h>
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#include <unistd.h>
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#include "src/globals.h"
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#include "src/tools.h"
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#include "src/varnum.h"
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#include "src/packets.h"
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#include "src/worldgen.h"
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uint64_t world_time = 0;
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void handlePacket (int client_fd, int length, int packet_id) {
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int state = getClientState(client_fd);
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switch (packet_id) {
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case 0x00:
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if (state == STATE_NONE) {
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if (cs_handshake(client_fd)) break;
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return;
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} else if (state == STATE_LOGIN) {
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if (cs_loginStart(client_fd)) break;
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if (reservePlayerData(client_fd, recv_buffer + 17)) break;
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if (sc_loginSuccess(client_fd, recv_buffer, recv_buffer + 17)) break;
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return;
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} else if (state == STATE_CONFIGURATION) {
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if (cs_clientInformation(client_fd)) break;
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if (sc_knownPacks(client_fd)) break;
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if (sc_registries(client_fd)) break;
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return;
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}
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break;
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case 0x02:
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if (state == STATE_CONFIGURATION) {
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if (cs_pluginMessage(client_fd)) break;
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return;
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}
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break;
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case 0x03:
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if (state == STATE_LOGIN) {
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printf("Client Acknowledged Login\n\n");
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setClientState(client_fd, STATE_CONFIGURATION);
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return;
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} else if (state == STATE_CONFIGURATION) {
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printf("Client Acknowledged Configuration\n\n");
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setClientState(client_fd, STATE_PLAY);
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sc_loginPlay(client_fd);
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PlayerData *player;
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if (getPlayerData(client_fd, &player)) break;
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if (player->y == -32767) { // is this a new player?
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int _x = 8 / chunk_size;
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int _z = 8 / chunk_size;
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int rx = 8 % chunk_size;
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int rz = 8 % chunk_size;
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uint32_t chunk_hash = getChunkHash(_x, _z);
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sc_synchronizePlayerPosition(client_fd, 8.5, getHeightAt(rx, rz, _x, _z, chunk_hash) + 1, 8.5, 0, 0);
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} else {
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sc_synchronizePlayerPosition(client_fd, player->x, player->y, player->z, player->yaw * 180 / 127, player->pitch * 90 / 127);
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}
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for (uint8_t i = 0; i < 41; i ++) {
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sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(i), player->inventory_count[i], player->inventory_items[i]);
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}
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sc_setHeldItem(client_fd, player->hotbar);
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sc_playerAbilities(client_fd, 0x01 + 0x04); // invulnerability + flight
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sc_updateTime(client_fd, world_time);
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short _x = player->x / 16, _z = player->z / 16;
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sc_setDefaultSpawnPosition(client_fd, 8, 80, 8);
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sc_startWaitingForChunks(client_fd);
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sc_setCenterChunk(client_fd, _x, _z);
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for (int i = -2; i <= 2; i ++) {
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for (int j = -2; j <= 2; j ++) {
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sc_chunkDataAndUpdateLight(client_fd, _x + i, _z + j);
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}
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}
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return;
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}
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break;
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case 0x07:
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if (state == STATE_CONFIGURATION) {
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printf("Received Client's Known Packs\n");
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printf(" Finishing configuration\n\n");
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sc_finishConfiguration(client_fd);
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}
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break;
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case 0x0C:
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if (state == STATE_PLAY) {
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// client tick
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return;
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}
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break;
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case 0x11:
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if (state == STATE_PLAY) {
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cs_clickContainer(client_fd);
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return;
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}
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break;
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case 0x1D:
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case 0x1E:
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if (state == STATE_PLAY) {
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double x, y, z;
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float yaw, pitch;
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if (packet_id == 0x1D) cs_setPlayerPosition(client_fd, &x, &y, &z);
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else cs_setPlayerPositionAndRotation(client_fd, &x, &y, &z, &yaw, &pitch);
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short cx = x + 0.5, cy = y, cz = z + 0.5;
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PlayerData *player;
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if (getPlayerData(client_fd, &player)) break;
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short _x = (cx < 0 ? cx - 16 : cx) / 16, _z = (cz < 0 ? cz - 16 : cz) / 16;
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short dx = _x - (player->x < 0 ? player->x - 16 : player->x) / 16, dz = _z - (player->z < 0 ? player->z - 16 : player->z) / 16;
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if (dx != 0 || dz != 0) {
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printf("sending new chunks (%d, %d)\n", _x, _z);
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sc_setCenterChunk(client_fd, _x, _z);
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clock_t start, end;
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int count = 0;
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start = clock();
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if (dx != 0 && dz != 0) {
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sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z - dx);
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sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z);
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sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz);
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sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz * 2);
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sc_chunkDataAndUpdateLight(client_fd, _x + dx, _z + dz * 2);
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sc_chunkDataAndUpdateLight(client_fd, _x, _z + dz * 2);
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sc_chunkDataAndUpdateLight(client_fd, _x - dz, _z + dz * 2);
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count += 5;
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} else {
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for (int i = -2; i <= 2; i ++) {
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count ++;
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sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2 + i * dz, _z + dz * 2 + i * dx);
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printf("(%d, %d) ", _x + dx * 2 + i * dz, _z + dz * 2 + i * dx);
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}
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printf("\n");
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}
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end = clock();
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double total_ms = (double)(end - start) / CLOCKS_PER_SEC * 1000;
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printf("generated %d chunks in %.0f ms (%.2f ms per chunk)\n", count, total_ms, total_ms / count);
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}
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player->x = cx;
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player->y = cy;
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player->z = cz;
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if (packet_id == 0x1E) {
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player->yaw = ((short)(yaw + 540) % 360 - 180) * 127 / 180;
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player->pitch = pitch / 90.0f * 127.0f;
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}
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return;
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}
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break;
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case 0x34:
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if (state == STATE_PLAY) {
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cs_setHeldItem(client_fd);
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return;
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}
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break;
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case 0x28:
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if (state == STATE_PLAY) {
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cs_playerAction(client_fd);
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return;
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}
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break;
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case 0x3F:
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if (state == STATE_PLAY) {
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cs_useItemOn(client_fd);
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return;
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}
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break;
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default: break;
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}
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// if (packet_id < 16) printf("Unknown/bad packet: 0x0%X, length: %d, state: %d\n\n", packet_id, length, state);
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// else printf("Unknown/bad packet: 0x%X, length: %d, state: %d\n\n", packet_id, length, state);
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recv_count = recv(client_fd, recv_buffer, length, 0);
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}
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int main () {
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for (int i = 0; i < sizeof(block_changes) / sizeof(BlockChange); i ++) {
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block_changes[i].block = 0xFF;
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}
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int server_fd, client_fd, opt = 1;
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struct sockaddr_in server_addr, client_addr;
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socklen_t addr_len = sizeof(client_addr);
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struct sockaddr_in addr;
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// Create socket
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server_fd = socket(AF_INET, SOCK_STREAM, 0);
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if (server_fd == -1) {
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perror("socket failed");
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exit(EXIT_FAILURE);
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}
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if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)) < 0) {
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perror("socket options failed");
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exit(EXIT_FAILURE);
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}
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// Bind socket to IP/port
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server_addr.sin_family = AF_INET;
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server_addr.sin_addr.s_addr = INADDR_ANY;
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server_addr.sin_port = htons(PORT);
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if (bind(server_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
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perror("bind failed");
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close(server_fd);
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exit(EXIT_FAILURE);
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}
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// Listen for incoming connections
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if (listen(server_fd, 5) < 0) {
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perror("listen failed");
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close(server_fd);
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exit(EXIT_FAILURE);
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}
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printf("Server listening on port %d...\n", PORT);
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while (true) {
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// Accept a connection
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client_fd = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len);
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if (client_fd < 0) {
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perror("accept failed");
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close(server_fd);
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exit(EXIT_FAILURE);
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}
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printf("Client connected.\n");
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struct timespec time_now;
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struct timespec keepalive_last;
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clock_gettime(CLOCK_REALTIME, &time_now);
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clock_gettime(CLOCK_REALTIME, &keepalive_last);
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while (true) {
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if (getClientState(client_fd) == STATE_PLAY) {
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clock_gettime(CLOCK_REALTIME, &time_now);
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if (time_now.tv_sec - keepalive_last.tv_sec > 10) {
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sc_keepAlive(client_fd);
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sc_updateTime(client_fd, world_time += 200);
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clock_gettime(CLOCK_REALTIME, &keepalive_last);
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}
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}
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int length = readVarInt(client_fd);
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if (length == VARNUM_ERROR) break;
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int packet_id = readVarInt(client_fd);
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if (packet_id == VARNUM_ERROR) break;
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handlePacket(client_fd, length - sizeVarInt(packet_id), packet_id);
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if (recv_count == -1) break;
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}
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setClientState(client_fd, STATE_NONE);
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clearPlayerFD(client_fd);
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close(client_fd);
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printf("Connection closed.\n");
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}
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close(server_fd);
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printf("Server closed.\n");
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return 0;
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}
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