forked from EXTERNAL/bareiron
fix network overhead in worldgen
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@@ -308,15 +308,8 @@ int sc_chunkDataAndUpdateLight (int client_fd, int _x, int _z) {
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writeByte(client_fd, 8); // bits per entry
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writeVarInt(client_fd, 256);
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for (int j = 0; j < 256; j ++) writeVarInt(client_fd, block_palette[j]);
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for (int j = 0; j < 4096; j += 8) {
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for (int k = j + 7; k >= j; k --) {
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writeByte(client_fd, getBlockAt(
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k % 16 + x,
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k / 256 + y,
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k / 16 % 16 + z
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));
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}
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}
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buildChunkSection(x, y, z);
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send(client_fd, chunk_section, 4096, 0);
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// biome data
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writeByte(client_fd, 0); // bits per entry
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writeByte(client_fd, W_plains); // palette
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